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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Haldrik" data-source="post: 8028004" data-attributes="member: 6694221"><p>I was just reminded of the original Vault of the Drow series. I consider it the greatest work of art, by Gary Gygax.</p><p></p><p>It is a work of art of a bygone era, but it remains compelling and important.</p><p></p><p>With regard to D&D traditions, it is possible to throw out the bath water of unfortunate tropes, and still keep the baby alive and healthy. D&D traditions have lots of awesome stuff. There is a reason that 5e borrowing and updating 1e still remains fun and popular.</p><p></p><p>Alignment traditions. We know using alignment for mechanics sucks. Most of us are glad 5e threw out its punishing aspects.</p><p></p><p>Yet at the same time, I feel the alignment system is neat and useful. It survives the test of time as a narrative description.</p><p></p><p>As long as designers take pains to explain why neither Law nor Chaos are Good, it can have reasonably clear definitions.</p><p></p><p>For D&D today, I feel a Faction (because of its specific ideology) deserves an alignment label, not a species.</p><p></p><p>Even a vicious deadly species − like a virus − if it lacks freewill, cannot be Evil. Only group ideologies and individual actions can be Evil.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8028004, member: 6694221"] I was just reminded of the original Vault of the Drow series. I consider it the greatest work of art, by Gary Gygax. It is a work of art of a bygone era, but it remains compelling and important. With regard to D&D traditions, it is possible to throw out the bath water of unfortunate tropes, and still keep the baby alive and healthy. D&D traditions have lots of awesome stuff. There is a reason that 5e borrowing and updating 1e still remains fun and popular. Alignment traditions. We know using alignment for mechanics sucks. Most of us are glad 5e threw out its punishing aspects. Yet at the same time, I feel the alignment system is neat and useful. It survives the test of time as a narrative description. As long as designers take pains to explain why neither Law nor Chaos are Good, it can have reasonably clear definitions. For D&D today, I feel a Faction (because of its specific ideology) deserves an alignment label, not a species. Even a vicious deadly species − like a virus − if it lacks freewill, cannot be Evil. Only group ideologies and individual actions can be Evil. [/QUOTE]
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