Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doug McCrae" data-source="post: 8028039" data-attributes="member: 21169"><p>He says something similar in a column, From the Sorcerer's Scroll, in Dragon Magazine #38 (1980):</p><p></p><p style="margin-left: 20px">Remember that good can be related to reality ofttimes, but not always. It might also relate to good as perceived in the past, actual or mythical. In the latter case, a Paladin could well force conversion at swordpoint, and, once acceptance of the true way was expressed, dispatch the new convert on the spot. This assures that the prodigal will not return to the former evil ways, sends the now-saved spirit on to a better place, and incidentally rids the world of a potential troublemaker. Such actions are good, in these ways:</p> <p style="margin-left: 20px"><p style="margin-left: 20px">1. Evil is abridged (by at least one creature).</p> <p style="margin-left: 20px">2. Good has gained a convert.</p> <p style="margin-left: 20px">3. The convert now has hope for rewards (rather than torment) in the afterlife.</p> <p style="margin-left: 20px">4. The good populace is safer (by a factor of at least 1).</p> </p> <p style="margin-left: 20px">It is therefore possible for a Paladin to, in fact, actually perform a mercy killing such as the inquiring player asked about, provided the tenets of his or her theology permitted it. While unlikely, it is possible.</p><p></p><p>Several humanoids in the 1e AD&D Monster Manual seem to be very evil:</p><p></p><p>"They [goblins] hate gnomes and dwarves and will attack them in preference to any other creature. All goblins are slave takers and fond of torture."</p><p>"Kobolds hate most other life, delighting in killing and torture. They particularly hate such creatures as brownies, pixies, sprites and gnomes. They war continually with the latter, and will attack them on sight."</p><p>"Orcs are cruel and hate living things in general, but they particularly hate elves and will always attack them in preference to other creatures. They take slaves for work, food, and entertainment (torture, etc.) but not elves whom they kill immediately."</p><p></p><p>If this evil is inherent in their nature, as is suggested by the passage about half-orcs in the 1e DMG - a half-orc that is not "rude, crude, crass, and generally obnoxious" favours "their human parent more than their orcish one" - then one can see the basis for killing surrendered and non-combatant humanoids within the world of D&D. (I'm not saying that this is how the D&D world ought to be.)</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 8028039, member: 21169"] He says something similar in a column, From the Sorcerer's Scroll, in Dragon Magazine #38 (1980): [INDENT]Remember that good can be related to reality ofttimes, but not always. It might also relate to good as perceived in the past, actual or mythical. In the latter case, a Paladin could well force conversion at swordpoint, and, once acceptance of the true way was expressed, dispatch the new convert on the spot. This assures that the prodigal will not return to the former evil ways, sends the now-saved spirit on to a better place, and incidentally rids the world of a potential troublemaker. Such actions are good, in these ways:[/INDENT] [INDENT][indent]1. Evil is abridged (by at least one creature).[/INDENT] [INDENT]2. Good has gained a convert.[/INDENT] [INDENT]3. The convert now has hope for rewards (rather than torment) in the afterlife.[/INDENT] [INDENT]4. The good populace is safer (by a factor of at least 1).[/indent][/INDENT] [INDENT]It is therefore possible for a Paladin to, in fact, actually perform a mercy killing such as the inquiring player asked about, provided the tenets of his or her theology permitted it. While unlikely, it is possible.[/INDENT] Several humanoids in the 1e AD&D Monster Manual seem to be very evil: "They [goblins] hate gnomes and dwarves and will attack them in preference to any other creature. All goblins are slave takers and fond of torture." "Kobolds hate most other life, delighting in killing and torture. They particularly hate such creatures as brownies, pixies, sprites and gnomes. They war continually with the latter, and will attack them on sight." "Orcs are cruel and hate living things in general, but they particularly hate elves and will always attack them in preference to other creatures. They take slaves for work, food, and entertainment (torture, etc.) but not elves whom they kill immediately." If this evil is inherent in their nature, as is suggested by the passage about half-orcs in the 1e DMG - a half-orc that is not "rude, crude, crass, and generally obnoxious" favours "their human parent more than their orcish one" - then one can see the basis for killing surrendered and non-combatant humanoids within the world of D&D. (I'm not saying that this is how the D&D world ought to be.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
Top