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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Panda-s1" data-source="post: 8028507" data-attributes="member: 59554"><p>yeah, can we not devolve into weird slippery slope arguments where D&D becomes a meaningless chaos of vague ideas?</p><p></p><p>seriously, the people in charge make a few statements about race and alignment going forward and some of you acting like ability scores are now meaningless and dice are literally getting thrown out the window.</p><p></p><p></p><p>I feel like Gary had this really antagonistic view of life in general. like not everything needs to be antagonistic, but when things seem diametrically opposed it's like a strength contest that always needs to be tested. I'm pretty sure he made it clear in 1st ed. AD&D that Dungeons & Dragons was supposed to be a primarily humano-centric game, and humans were generally neutral, which is why the things he says about good and evil are extreme; I'm pretty sure he laid out that being good or evil meant having some kind of absolute morality. the LG paladin might be obligated to kill an evil prisoner, but that probably doesn't apply to neutral characters.</p><p></p><p>this also appears as the DM (or rather, the "referee") being described as having an antagonistic relationship to the players. this of course is no longer the paradigm, instead most DMs today focus on collaborative storytelling (or at least that seems to be the general idea). I don't think this is tied to "fun" either, I'm pretty sure for Gary (and hopefully his players) being antagonistic was supposed to be "fun" the same way telling a story together is "supposed" to be fun.</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 8028507, member: 59554"] yeah, can we not devolve into weird slippery slope arguments where D&D becomes a meaningless chaos of vague ideas? seriously, the people in charge make a few statements about race and alignment going forward and some of you acting like ability scores are now meaningless and dice are literally getting thrown out the window. I feel like Gary had this really antagonistic view of life in general. like not everything needs to be antagonistic, but when things seem diametrically opposed it's like a strength contest that always needs to be tested. I'm pretty sure he made it clear in 1st ed. AD&D that Dungeons & Dragons was supposed to be a primarily humano-centric game, and humans were generally neutral, which is why the things he says about good and evil are extreme; I'm pretty sure he laid out that being good or evil meant having some kind of absolute morality. the LG paladin might be obligated to kill an evil prisoner, but that probably doesn't apply to neutral characters. this also appears as the DM (or rather, the "referee") being described as having an antagonistic relationship to the players. this of course is no longer the paradigm, instead most DMs today focus on collaborative storytelling (or at least that seems to be the general idea). I don't think this is tied to "fun" either, I'm pretty sure for Gary (and hopefully his players) being antagonistic was supposed to be "fun" the same way telling a story together is "supposed" to be fun. [/QUOTE]
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