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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Haldrik" data-source="post: 8029405" data-attributes="member: 6694221"><p>I feel the current 5e Monster Manual should have been the "Forgotten Realms Monster Manual", specifically for the Forgotten Realms Setting. Each setting can have its own Monster Manual(s).</p><p></p><p>The moment a stat block adds elaborate flavor it is, by definition, one specific setting only, and becomes less useful in a different setting.</p><p></p><p>The core rules work better as an SRD without flavor, for DMs who want to do worldbuilding or want to tweak a specific component of a specific setting. The SRD might suggest flavor boxes, but the DM should be able to easily use a proverbial black marker to blot out any unwanted flavor, and never see the unwanted flavor mentioned anywhere else. For the core rules. Setting rules are a different kind of design space. For DMs who are worldbuilders who want to assemble a new setting more conveniently, and for players who love to customize their characters, access to flavorless core rules is valuable.</p><p></p><p>If the core rules avoided the racist assumptions of the Forgotten Realms setting, and instead modeled the agnosticism and factionalism of the Eberron setting, the core rules would have less problems now.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8029405, member: 6694221"] I feel the current 5e Monster Manual should have been the "Forgotten Realms Monster Manual", specifically for the Forgotten Realms Setting. Each setting can have its own Monster Manual(s). The moment a stat block adds elaborate flavor it is, by definition, one specific setting only, and becomes less useful in a different setting. The core rules work better as an SRD without flavor, for DMs who want to do worldbuilding or want to tweak a specific component of a specific setting. The SRD might suggest flavor boxes, but the DM should be able to easily use a proverbial black marker to blot out any unwanted flavor, and never see the unwanted flavor mentioned anywhere else. For the core rules. Setting rules are a different kind of design space. For DMs who are worldbuilders who want to assemble a new setting more conveniently, and for players who love to customize their characters, access to flavorless core rules is valuable. If the core rules avoided the racist assumptions of the Forgotten Realms setting, and instead modeled the agnosticism and factionalism of the Eberron setting, the core rules would have less problems now. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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