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General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="ZeshinX" data-source="post: 8029620" data-attributes="member: 6793656"><p>I actually introduced an organization of atheists/agnostics for my game (set in the Realms during 3.x). They certainly believed (or outright knew) the gods existed, as there were plenty of examples of their power, presence and influence upon Faerun (shortly after the Time of Troubles being the group's genesis). They felt the gods were not worth worshipping, as more often than not, in their views, their mortal followers and mortals in general were little more than pawns and puppets to be used for their various ecclesiastical plots which inevitably bring ruinous consequences upon the mortal realm (the many wild and dead magic zones post-ToT being prime examples).</p><p></p><p>They were led by an enigmatic being known as The Apostate. A being always dressed in a hooded robe that hid any hint of gender, and wore a mainly featureless mask that appeared nominally human (with no visible openings for eyes, nose or mouth, though the shapes of each were present)...and their voice was a collective of voices, male and female.</p><p></p><p>They were a peaceful and, by a perceived necessity, nomadic group (they were never told to leave or asked to stay...but often there was a general unease about them from the various local populaces they encountered). The Apostate and other ranking members of the group taught followers techniques in psionics, as a means to show one did not require the gods to work feats of "magic" (I used the psionics are different approach) and as a means to offer various services to earn themselves a modest living.</p><p></p><p>My group of players never interacted all that much with them, but they would show up from time to time in the game.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8029620, member: 6793656"] I actually introduced an organization of atheists/agnostics for my game (set in the Realms during 3.x). They certainly believed (or outright knew) the gods existed, as there were plenty of examples of their power, presence and influence upon Faerun (shortly after the Time of Troubles being the group's genesis). They felt the gods were not worth worshipping, as more often than not, in their views, their mortal followers and mortals in general were little more than pawns and puppets to be used for their various ecclesiastical plots which inevitably bring ruinous consequences upon the mortal realm (the many wild and dead magic zones post-ToT being prime examples). They were led by an enigmatic being known as The Apostate. A being always dressed in a hooded robe that hid any hint of gender, and wore a mainly featureless mask that appeared nominally human (with no visible openings for eyes, nose or mouth, though the shapes of each were present)...and their voice was a collective of voices, male and female. They were a peaceful and, by a perceived necessity, nomadic group (they were never told to leave or asked to stay...but often there was a general unease about them from the various local populaces they encountered). The Apostate and other ranking members of the group taught followers techniques in psionics, as a means to show one did not require the gods to work feats of "magic" (I used the psionics are different approach) and as a means to offer various services to earn themselves a modest living. My group of players never interacted all that much with them, but they would show up from time to time in the game. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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