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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="PsyzhranV2" data-source="post: 8029633" data-attributes="member: 7015332"><p>The first part is definitely true. The second I'm not so sure of, because of how many people keep trying to make it work outside of the genre of "D&D as tautology". I don't know if this is just the audience not getting the memo, or if this is a more substantial failure of communication on the part of WotC's designers.</p><p></p><p></p><p>If we're looking at D&D as a product, as a brand? There's definitely a strong argument that can be made for that.</p><p></p><p>As a set of rules? I doubt it. Frequent arguments about RAW and RAI on this forum but also elsewhere on social media are testament to such.</p><p></p><p>I think we're all aware of how fond Jeremy Crawford is of giving total non-answers on Twitter. Somebody asks him a question about how the rules says something works, Crawford's answer usually amounts to nothing more than "Rule 0". Thing is, I think he's using Rule 0 as a shield for the shortcomings in the 5e rules system. He's abdicating his responsibility as a developer of the game, avoiding the task of defining the game and pushing that burden onto the playerbase. And this problem is exacerbated by the fact that like it or not, the genre of "D&D as tautology" has become saddled with the burden of being the "everything" game, where it's being used for things that it isn't built to do, and thus the cracks in the system start to show.</p><p></p><p>This is not to say that a designer must have every answer to every question about their game, or that the phrase "Make it your own" is automatically poison. But if that's all they ever say, then that starts to leave me wondering why I even bought their book in the first place. Why am I trying to "make 5e my own", instead of running FATE Core/Accelerated/Condensed or Savage Worlds or a hack of the PbtA engine, or one of the thousands of other games out there that would fit the concept so much better? Why are so many gamers and fledgling designers out there doing that and only getting more and more frustrated when they see it just doesn't work?</p><p></p><p>Well, there actually is an answer for that.</p><p></p><p>It's that D&D is the only game most people know.</p><p></p><p>[MEDIA=twitter]1276629294043840513[/MEDIA]</p><p></p><p>[MEDIA=twitter]1276340251175378945[/MEDIA]</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 8029633, member: 7015332"] The first part is definitely true. The second I'm not so sure of, because of how many people keep trying to make it work outside of the genre of "D&D as tautology". I don't know if this is just the audience not getting the memo, or if this is a more substantial failure of communication on the part of WotC's designers. If we're looking at D&D as a product, as a brand? There's definitely a strong argument that can be made for that. As a set of rules? I doubt it. Frequent arguments about RAW and RAI on this forum but also elsewhere on social media are testament to such. I think we're all aware of how fond Jeremy Crawford is of giving total non-answers on Twitter. Somebody asks him a question about how the rules says something works, Crawford's answer usually amounts to nothing more than "Rule 0". Thing is, I think he's using Rule 0 as a shield for the shortcomings in the 5e rules system. He's abdicating his responsibility as a developer of the game, avoiding the task of defining the game and pushing that burden onto the playerbase. And this problem is exacerbated by the fact that like it or not, the genre of "D&D as tautology" has become saddled with the burden of being the "everything" game, where it's being used for things that it isn't built to do, and thus the cracks in the system start to show. This is not to say that a designer must have every answer to every question about their game, or that the phrase "Make it your own" is automatically poison. But if that's all they ever say, then that starts to leave me wondering why I even bought their book in the first place. Why am I trying to "make 5e my own", instead of running FATE Core/Accelerated/Condensed or Savage Worlds or a hack of the PbtA engine, or one of the thousands of other games out there that would fit the concept so much better? Why are so many gamers and fledgling designers out there doing that and only getting more and more frustrated when they see it just doesn't work? Well, there actually is an answer for that. It's that D&D is the only game most people know. [MEDIA=twitter]1276629294043840513[/MEDIA] [MEDIA=twitter]1276340251175378945[/MEDIA] [/QUOTE]
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