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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Hugh Jenkins" data-source="post: 8033485" data-attributes="member: 6930888"><p>To me, this is another example of catering to players' desire for power benefits without annoying restrictions. Hey, why not seek out a vampire and get infected? Just because you're now literally blood-thirsty doesn't make you a bad person; you can always just seek out a humanoid who <em>deserves</em> to be sucked on... or a poor wretch, say an old, sick prostitute, whose death is a kindness, really, and allows you to continue to use your enhanced powers to advance your so-much-more important goals. Vampire Paladins rule!</p><p></p><p>Back in the day (AD&D-ish), there was a distinction made between the soul and the spirit. Some gods created sentient beings possessed of souls, and the free will that made those beings choose between good and evil; other gods/demons created servants and/or monsters imbued with the spirit of their creator. Simplistic? Sure. But useful for fantasy adventuring, where hungry monsters lurk in dark forests and caverns, and it's not useful to ask, "Are they just trying to feed their monster children?"</p></blockquote><p></p>
[QUOTE="Hugh Jenkins, post: 8033485, member: 6930888"] To me, this is another example of catering to players' desire for power benefits without annoying restrictions. Hey, why not seek out a vampire and get infected? Just because you're now literally blood-thirsty doesn't make you a bad person; you can always just seek out a humanoid who [I]deserves[/I] to be sucked on... or a poor wretch, say an old, sick prostitute, whose death is a kindness, really, and allows you to continue to use your enhanced powers to advance your so-much-more important goals. Vampire Paladins rule! Back in the day (AD&D-ish), there was a distinction made between the soul and the spirit. Some gods created sentient beings possessed of souls, and the free will that made those beings choose between good and evil; other gods/demons created servants and/or monsters imbued with the spirit of their creator. Simplistic? Sure. But useful for fantasy adventuring, where hungry monsters lurk in dark forests and caverns, and it's not useful to ask, "Are they just trying to feed their monster children?" [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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