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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="BookTenTiger" data-source="post: 8033605" data-attributes="member: 6685541"><p>The stereotype you originally quoted me on was in a reply to [USER=6801845]@Oofta[/USER] , and was based around the trope of easily identifying bad guys.</p><p></p><p>I was arguing that there are better ways to identify antagonists in D&D than by appearance alone. For example: actions, lore, history, intention, conflicting goals, etc.</p><p></p><p>I did not say <em>anything</em> against having monsters in the game. I love monsters!</p><p></p><p>However, embedded in D&D is the idea that if I see an orc in a dungeon room, I can immediately justify killing it.</p><p></p><p>Traditionally, this has been true because D&D settings have declared all orcs to be evil.</p><p></p><p>I would argue that this is a lazy and harmful stereotype. Real people judging others based on their appearance has led to real harm and tragedy for all of human history, and obviously it's part of a lot of important discussions right now.</p><p></p><p>My argument is that when Wizards of the Coast has monstrous humanoids in upcoming adventures, settings, and editions, come up with other ways to show that the monstrous humanoids are antagonistic rather than just relying on the lazy, harmful trope that "everyone who looks like ____ is evil."</p><p></p><p>Just because it's tradition doesn't mean it's good.</p><p></p><p>If you disagree with this, then I challenge you to demonstrate how losing the trope of "everyone who looks like ___ is evil" harms the game or the experience of playing the game one bit.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8033605, member: 6685541"] The stereotype you originally quoted me on was in a reply to [USER=6801845]@Oofta[/USER] , and was based around the trope of easily identifying bad guys. I was arguing that there are better ways to identify antagonists in D&D than by appearance alone. For example: actions, lore, history, intention, conflicting goals, etc. I did not say [I]anything[/I] against having monsters in the game. I love monsters! However, embedded in D&D is the idea that if I see an orc in a dungeon room, I can immediately justify killing it. Traditionally, this has been true because D&D settings have declared all orcs to be evil. I would argue that this is a lazy and harmful stereotype. Real people judging others based on their appearance has led to real harm and tragedy for all of human history, and obviously it's part of a lot of important discussions right now. My argument is that when Wizards of the Coast has monstrous humanoids in upcoming adventures, settings, and editions, come up with other ways to show that the monstrous humanoids are antagonistic rather than just relying on the lazy, harmful trope that "everyone who looks like ____ is evil." Just because it's tradition doesn't mean it's good. If you disagree with this, then I challenge you to demonstrate how losing the trope of "everyone who looks like ___ is evil" harms the game or the experience of playing the game one bit. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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