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General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Remathilis" data-source="post: 8034451" data-attributes="member: 7635"><p>Let's be honest; orcs don't have a lot because they never needed a lot. They were low level cannon fodder designed to kill PCs at levels 1-3 and be forgotten about once you can fireball them by the dozen. There was no Complete Book of Orcs, no Drizzt-like orc hero of dozens of trilogies, no setting where they played a prominent role. (In several settings, they are non-existent). </p><p></p><p>The interest in Orcs has more to do with people wanting to play orcs (inspired by a few CRPGs no doubt) and not wanting mechanical or social drawbacks to doing so. No ability score penalties, no light-blindness, no evil nature, no social stigma, regular members of Waterdeep society. Lather, rinse, repeat with drow, goblinoids, gnolls, kobolds, etc. </p><p></p><p>The question has morphed from "why are all orcs evil?" to "why are orcs evil at all?" </p><p></p><p>Eventually, I foresee the orc, perhaps with some of his "monstrous" friends, are going to end up in the PHB. They will be recoded to no longer be an evil menace, but another race among many. Further, I wager that dwarves and elves and other "staple" races will lose some of their inherent goodness, allowing for "evil" societies if them without needing evil subraces. Finally, I no longer see a need for racial deities; Gruumsh might be the God of destruction, but not the God of orcs. </p><p></p><p>I don't see any other way to fix the orc, race, and alignment problem, short of removing all of them.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8034451, member: 7635"] Let's be honest; orcs don't have a lot because they never needed a lot. They were low level cannon fodder designed to kill PCs at levels 1-3 and be forgotten about once you can fireball them by the dozen. There was no Complete Book of Orcs, no Drizzt-like orc hero of dozens of trilogies, no setting where they played a prominent role. (In several settings, they are non-existent). The interest in Orcs has more to do with people wanting to play orcs (inspired by a few CRPGs no doubt) and not wanting mechanical or social drawbacks to doing so. No ability score penalties, no light-blindness, no evil nature, no social stigma, regular members of Waterdeep society. Lather, rinse, repeat with drow, goblinoids, gnolls, kobolds, etc. The question has morphed from "why are all orcs evil?" to "why are orcs evil at all?" Eventually, I foresee the orc, perhaps with some of his "monstrous" friends, are going to end up in the PHB. They will be recoded to no longer be an evil menace, but another race among many. Further, I wager that dwarves and elves and other "staple" races will lose some of their inherent goodness, allowing for "evil" societies if them without needing evil subraces. Finally, I no longer see a need for racial deities; Gruumsh might be the God of destruction, but not the God of orcs. I don't see any other way to fix the orc, race, and alignment problem, short of removing all of them. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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