Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hexmage-EN" data-source="post: 8034606" data-attributes="member: 79428"><p>Personally I'm wondering how video games that use "always evil and okay to kill" intelligent creatures, particularly ones like The Legend of Zelda: Breath of the Wild, would react to the shift away from "always evil" creatures in D&D if they were so inclined.</p><p></p><p>In that game you've got your "good" races (hylian, rito, zora, goron, and gerudo) that the game will not allow you to harm. Then you've got your "evil" races like bokoblins (basically goblins), moblins (basically ogres), lizalfos (basically lizardfolk), hinoxes (basically cyclopes), and lynels (basically super centaurs). They all bow to the will of the evil Ganon (who is pretty much a demon lord) and always attack on sight. A big part of the fun of the game is figuring out creative ambushes on unaware monsters that might be resting together by campfires, sleeping in the middle of a clearing, wandering around, or hanging out in their various living quarters (like platforms built around trees or giant skull shaped houses).</p><p></p><p>Obviously the game could just disallow the ability to harm monsters that aren't threats. However, what if someone modded Breath of the Wild in a way that you could still harm monsters, but every now and then those monsters do not attack on sight, or are even capable of being spoken to and can provide services similar to what other NPCs provide?</p><p></p><p>Suddenly the ambush element of the game is gone (at least for players who don't want to harm innocent monsters) because you never know if the bokoblins sitting around the campfire are hostile or not or if the lynel would rather trade than attack you with an onslaught of arrows, fireballs, and oversized melee weapons. You'd always have to make your presence known first.</p><p></p><p>Then what happens to the evil monsters? Can you still kill them? What if a bokoblin tries to surrender? Do you have to let them go, tie them up and take them to town for a trial?</p><p></p><p>EDIT: Admittedly, the setting of Breath of the Wild is one in which these monsters destroyed a vast amount of the kingdom that stood there 100 years ago and slaughtered most of its population, with only a few surviving settlements on the outskirts. So it's not like a D&D setting where you go out into unexplored territory and kill the native orcs or whatever.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8034606, member: 79428"] Personally I'm wondering how video games that use "always evil and okay to kill" intelligent creatures, particularly ones like The Legend of Zelda: Breath of the Wild, would react to the shift away from "always evil" creatures in D&D if they were so inclined. In that game you've got your "good" races (hylian, rito, zora, goron, and gerudo) that the game will not allow you to harm. Then you've got your "evil" races like bokoblins (basically goblins), moblins (basically ogres), lizalfos (basically lizardfolk), hinoxes (basically cyclopes), and lynels (basically super centaurs). They all bow to the will of the evil Ganon (who is pretty much a demon lord) and always attack on sight. A big part of the fun of the game is figuring out creative ambushes on unaware monsters that might be resting together by campfires, sleeping in the middle of a clearing, wandering around, or hanging out in their various living quarters (like platforms built around trees or giant skull shaped houses). Obviously the game could just disallow the ability to harm monsters that aren't threats. However, what if someone modded Breath of the Wild in a way that you could still harm monsters, but every now and then those monsters do not attack on sight, or are even capable of being spoken to and can provide services similar to what other NPCs provide? Suddenly the ambush element of the game is gone (at least for players who don't want to harm innocent monsters) because you never know if the bokoblins sitting around the campfire are hostile or not or if the lynel would rather trade than attack you with an onslaught of arrows, fireballs, and oversized melee weapons. You'd always have to make your presence known first. Then what happens to the evil monsters? Can you still kill them? What if a bokoblin tries to surrender? Do you have to let them go, tie them up and take them to town for a trial? EDIT: Admittedly, the setting of Breath of the Wild is one in which these monsters destroyed a vast amount of the kingdom that stood there 100 years ago and slaughtered most of its population, with only a few surviving settlements on the outskirts. So it's not like a D&D setting where you go out into unexplored territory and kill the native orcs or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
Top