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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Remathilis" data-source="post: 8034886" data-attributes="member: 7635"><p>Depends on the context; are we supposed to be aligned with servant of a benevolent deity who is saving the world from the monstrous servants of darkness or are we aligned with the indigenous people who are protecting themselves from a technologically superior group hell-bent on erasing them in the name of their intolerant faith?</p><p></p><p>That's the thing about fiction; we can have only one of those be true if we want. Reality forces us to view that event in the lens of moral relativism and bothsidesism. We have the power to make one side right and one wrong. We have the ability to make this Lord of the Rings or Avatar. </p><p></p><p>D&D is especially good for this because Good and Evil are cosmic forces that can define people, places, things and societies. We can label orcs evil and elves good, or elves evil and orcs good and we'd be right. If D&D moves from this position, you will end up with situations resembling what you outlined: both sides fighting from a perspective they after right and good, the other evil and wrong, and both would be correct from their point of view, effectively neutering the cosmic definition of Good and Evil, forcing everything into a gray, neutral zone of relativism.</p><p></p><p>When that happens, why have alignment anymore?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8034886, member: 7635"] Depends on the context; are we supposed to be aligned with servant of a benevolent deity who is saving the world from the monstrous servants of darkness or are we aligned with the indigenous people who are protecting themselves from a technologically superior group hell-bent on erasing them in the name of their intolerant faith? That's the thing about fiction; we can have only one of those be true if we want. Reality forces us to view that event in the lens of moral relativism and bothsidesism. We have the power to make one side right and one wrong. We have the ability to make this Lord of the Rings or Avatar. D&D is especially good for this because Good and Evil are cosmic forces that can define people, places, things and societies. We can label orcs evil and elves good, or elves evil and orcs good and we'd be right. If D&D moves from this position, you will end up with situations resembling what you outlined: both sides fighting from a perspective they after right and good, the other evil and wrong, and both would be correct from their point of view, effectively neutering the cosmic definition of Good and Evil, forcing everything into a gray, neutral zone of relativism. When that happens, why have alignment anymore? [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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