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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Mecheon" data-source="post: 8035148" data-attributes="member: 6801776"><p>Except that isn't internally consistent. This is where the problem hits; This is inconsistent with every other race in the game and, hell, even in-game lore at points</p><p></p><p>Let's break this down:</p><p></p><p>1: Inconsistency with other gods</p><p></p><p>"Gods making you X" does not work for any other race. Leaving off the two races with no dedicated creator god (Humans and halflings), it doesn't work for dwarves, doesn't work for elves (Of any stripe, I'm including Drow in here), doesn't work for gnomes. Therefore, if gods can make an entire race be an alignment with their power, this needs to be expressed through others. This is clearly not the case through various other races. Hell, the ONE race this is logical for is gnolls given their specific lack of free will and basically being demons in this edition, and, well, 5E gnolls are easily their least popular interpretation. Goblins likewise have this a a semi-implied thing, but goblins are, per the lore of the game, free to rebel and have figures that specifically exist to thumb their nose at said goblin gods in the form of the 5E lore of Nilbogs.</p><p></p><p>If making all of your followers a specific alignment was a power D&D gods had, one would expect multiple gods to have this. So the easy and obvious answer is, let's go to Lolth. Lolth blatantly does not have this power. She rules through a combination of fear and micromanaging the drow like she's playing an RTS game. However, literately the first introduction of the Drow is about them basically joining up with another cult. Likewise (Theories about him being a secret champion of Lolth aside), Dritz's regular thumbing the nose at Drow convention and the entire idea of renegade Drow in general shows this to be something Drow don't have</p><p></p><p>And if Drow of all races don't have it, why all of a sudden would orcs?</p><p></p><p>2: Inconsistency with Game Lore</p><p></p><p>Now, here's where I hit the obscurer bits of my D&D knowledge: There's at least one random book out that calls Many Arrows, y'know, FR's orcish kingdom, an affront to Gruumsh. It isn't what he wants from orcs and priests of Gruumsh specifically try to destroy the thing. This mangles your argument as you've got orcs acting against their perceived "Always Chaotic Evil", and going about things a different way while still paying some homage to their god as much as he hates it.</p><p></p><p>The sheer existence of Many Arrows prevents "The god of the orcs is so interfering in orcish lives he is able to control their alignments" from being possible, as it would not exist if he was capable of doing so.</p><p></p><p>Therefore, your statement</p><p>"The orcish god has enough power over them to force an alignment on them" requires "The orcish god has power over them to Control Them". The existence of Many Arrows prevents this, as Many Arrows is an orcish kingdom that flies in direct opposite to what Gruumsh wants from orcs. </p><p></p><p>Therefore, orcs are sapient and capable of coming to their own opinions about things and orcs being "Always Chaotic Evil" is not internally consistent with how gods are presented or how orcs are presented, and that's even before we get to them being playable.</p></blockquote><p></p>
[QUOTE="Mecheon, post: 8035148, member: 6801776"] Except that isn't internally consistent. This is where the problem hits; This is inconsistent with every other race in the game and, hell, even in-game lore at points Let's break this down: 1: Inconsistency with other gods "Gods making you X" does not work for any other race. Leaving off the two races with no dedicated creator god (Humans and halflings), it doesn't work for dwarves, doesn't work for elves (Of any stripe, I'm including Drow in here), doesn't work for gnomes. Therefore, if gods can make an entire race be an alignment with their power, this needs to be expressed through others. This is clearly not the case through various other races. Hell, the ONE race this is logical for is gnolls given their specific lack of free will and basically being demons in this edition, and, well, 5E gnolls are easily their least popular interpretation. Goblins likewise have this a a semi-implied thing, but goblins are, per the lore of the game, free to rebel and have figures that specifically exist to thumb their nose at said goblin gods in the form of the 5E lore of Nilbogs. If making all of your followers a specific alignment was a power D&D gods had, one would expect multiple gods to have this. So the easy and obvious answer is, let's go to Lolth. Lolth blatantly does not have this power. She rules through a combination of fear and micromanaging the drow like she's playing an RTS game. However, literately the first introduction of the Drow is about them basically joining up with another cult. Likewise (Theories about him being a secret champion of Lolth aside), Dritz's regular thumbing the nose at Drow convention and the entire idea of renegade Drow in general shows this to be something Drow don't have And if Drow of all races don't have it, why all of a sudden would orcs? 2: Inconsistency with Game Lore Now, here's where I hit the obscurer bits of my D&D knowledge: There's at least one random book out that calls Many Arrows, y'know, FR's orcish kingdom, an affront to Gruumsh. It isn't what he wants from orcs and priests of Gruumsh specifically try to destroy the thing. This mangles your argument as you've got orcs acting against their perceived "Always Chaotic Evil", and going about things a different way while still paying some homage to their god as much as he hates it. The sheer existence of Many Arrows prevents "The god of the orcs is so interfering in orcish lives he is able to control their alignments" from being possible, as it would not exist if he was capable of doing so. Therefore, your statement "The orcish god has enough power over them to force an alignment on them" requires "The orcish god has power over them to Control Them". The existence of Many Arrows prevents this, as Many Arrows is an orcish kingdom that flies in direct opposite to what Gruumsh wants from orcs. Therefore, orcs are sapient and capable of coming to their own opinions about things and orcs being "Always Chaotic Evil" is not internally consistent with how gods are presented or how orcs are presented, and that's even before we get to them being playable. [/QUOTE]
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