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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Azzy" data-source="post: 8035168" data-attributes="member: 6563"><p>And, yet, none of them were born evil. Which is kinda the point that I was making—they aren't evil by nature, instead they're evil because of choice or indoctination. (The clone troopers, are an interesting case here—it's difficult to call them evil considering that they have a programming that overides their free will that makes them unquestionly follow orders and it's the ones giving orders that are evil. Compare this to recruits, indoctrinated children, and real life nazis that do have freewill.) If the argument was only that "some" or "many" orcs are evil because of the society they were raised in then my previous point would have been unnecessary. However, what I'm arguing against is the notion that orcs are inherently evil—something that has not been true in any previous edition. Hence, the other part of the post that you respoonded to:</p><p></p><p>"WotC changing the orc entry to have the alignment unspecified as a whole and instead used at the individual level doesn't change that you can have orcs as the bad guys. Just, now, instead of them being born evil they are now evil based on allegiance and ideology (with those that aren't a part of that particular organization or ideology aren't necessarily evil). Considering that there have been depictions of orcs that aren't evil in previous edition, the only change here is the acknowledgement of such and a presentation that reflects it."</p></blockquote><p></p>
[QUOTE="Azzy, post: 8035168, member: 6563"] And, yet, none of them were born evil. Which is kinda the point that I was making—they aren't evil by nature, instead they're evil because of choice or indoctination. (The clone troopers, are an interesting case here—it's difficult to call them evil considering that they have a programming that overides their free will that makes them unquestionly follow orders and it's the ones giving orders that are evil. Compare this to recruits, indoctrinated children, and real life nazis that do have freewill.) If the argument was only that "some" or "many" orcs are evil because of the society they were raised in then my previous point would have been unnecessary. However, what I'm arguing against is the notion that orcs are inherently evil—something that has not been true in any previous edition. Hence, the other part of the post that you respoonded to: "WotC changing the orc entry to have the alignment unspecified as a whole and instead used at the individual level doesn't change that you can have orcs as the bad guys. Just, now, instead of them being born evil they are now evil based on allegiance and ideology (with those that aren't a part of that particular organization or ideology aren't necessarily evil). Considering that there have been depictions of orcs that aren't evil in previous edition, the only change here is the acknowledgement of such and a presentation that reflects it." [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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