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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Oofta" data-source="post: 8035429" data-attributes="member: 6801845"><p>Umm ... congratulations? Run it the way you want as I said in my post? I don't know what the heck you're getting at with any of this. Other than "a game where you kill evil orcs is a problem because I say so" of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite20" alt=":sleep:" title="Sleep :sleep:" loading="lazy" data-shortname=":sleep:" /></p><p></p><p>I think having an easy to identify bad guy laid out in the MM is a good thing. Good for the game, good for people who like to subvert tropes. </p><p></p><p>For example if I were running the campaign that had human barbarians working with orcs I might make it more interesting. While the players decide what actions they will take I would consider a potential tangent to get to the root cause of why the barbarians allied with the orcs in the first place. Maybe a regime change is a possibility, or they're doing it out of desperation. Maybe a faction of the barbarians could be convinced to help.</p><p></p><p>But the orcs? Nah. Orcs will be orcs. I think simple, easy to grasp bad guys is good for the game for a great number of people.</p><p></p><p>Need I remind <em>you</em> that it is a game? Not reality or even particularly reality adjacent? Orc genocide will never be part of my game, but guilt free killing the bad guys is. If I want moral dilemmas there are plenty of opportunities but I want them to stand out as the exception. I don't tell other people how to run their games, just how I run mine and why. I don't take the moral high ground every time someone disagrees with me, I just acknowledge that they can run the game the way that they want. Last but not least no game is perfect, if there's problematic imagery and wording fix it.</p><p></p><p>But telling/implying other people that the way I choose to run the game is "better"? That something is a problem because I declare it to be? Nope.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8035429, member: 6801845"] Umm ... congratulations? Run it the way you want as I said in my post? I don't know what the heck you're getting at with any of this. Other than "a game where you kill evil orcs is a problem because I say so" of course. :sleep: I think having an easy to identify bad guy laid out in the MM is a good thing. Good for the game, good for people who like to subvert tropes. For example if I were running the campaign that had human barbarians working with orcs I might make it more interesting. While the players decide what actions they will take I would consider a potential tangent to get to the root cause of why the barbarians allied with the orcs in the first place. Maybe a regime change is a possibility, or they're doing it out of desperation. Maybe a faction of the barbarians could be convinced to help. But the orcs? Nah. Orcs will be orcs. I think simple, easy to grasp bad guys is good for the game for a great number of people. Need I remind [I]you[/I] that it is a game? Not reality or even particularly reality adjacent? Orc genocide will never be part of my game, but guilt free killing the bad guys is. If I want moral dilemmas there are plenty of opportunities but I want them to stand out as the exception. I don't tell other people how to run their games, just how I run mine and why. I don't take the moral high ground every time someone disagrees with me, I just acknowledge that they can run the game the way that they want. Last but not least no game is perfect, if there's problematic imagery and wording fix it. But telling/implying other people that the way I choose to run the game is "better"? That something is a problem because I declare it to be? Nope. [/QUOTE]
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