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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="doctorbadwolf" data-source="post: 8035563" data-attributes="member: 6704184"><p>But who is labeling you? Where? In which posts?</p><p></p><p></p><p>Yes, it is. Well, more accurately, it certainly can be. Nazis, demon cultists who sacrifice babies to bring demons into the world, etc. Taking prisoners when they surrender may be more good than executing them on the spot, but this isn't the real world. We can't really be sure that the necromancer cultist isn't capable of terrible evil while in prison or on trial. Or that executing them in a public square won't endanger those in attendance. Generally, I oppose killing those who surrender without some form of due process, because modern moral biases are hard to shake, and also are objectively better. </p><p></p><p>But an evil combatant? Someone actively working toward sacrificing children to bring demons into the world? Absolutely just and good to kill them.</p><p></p><p></p><p>You can't possibly be unaware that racists have claimed exactly that other people <em>do look like evil monsters</em> for centuries. That isn't even a question, I genuinely am not willing to believe that you're unaware.</p><p></p><p>A beholder isn't a natural person who is a member of a race. Beholders aren't a race, or a people, or a species. They're a literal anomaly caused by the realm of unknowable madness touching the world and warping it. </p><p></p><p>But if you want to have a good and/or sane beholder, go for it! An anomalous beholder is far from unimaginable. But it isn't at all the same category of question as "should this playable species of sapient people who are born and die and are part of the world have a forced alignment?"</p><p></p><p>Then don't use them, or change them in your campaign. </p><p></p><p>Why does it bother you that the MM description of Orcs could change so that it doesn't make people uncomfortable? What effect does it have on your campaign? </p><p></p><p>I find always evil orcs painfully boring. I literally have trouble imagining a more boring enemy/threat than "a race of people who are just born evil". That has literally no impact, ever, on your campaign. </p><p></p><p>I mean, you keep saying you rarely use orcs, and yet you keep getting defensive about orcs in your campaigns when everyone else is trying to talk about orcs in the official books.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8035563, member: 6704184"] But who is labeling you? Where? In which posts? Yes, it is. Well, more accurately, it certainly can be. Nazis, demon cultists who sacrifice babies to bring demons into the world, etc. Taking prisoners when they surrender may be more good than executing them on the spot, but this isn't the real world. We can't really be sure that the necromancer cultist isn't capable of terrible evil while in prison or on trial. Or that executing them in a public square won't endanger those in attendance. Generally, I oppose killing those who surrender without some form of due process, because modern moral biases are hard to shake, and also are objectively better. But an evil combatant? Someone actively working toward sacrificing children to bring demons into the world? Absolutely just and good to kill them. You can't possibly be unaware that racists have claimed exactly that other people [I]do look like evil monsters[/I] for centuries. That isn't even a question, I genuinely am not willing to believe that you're unaware. A beholder isn't a natural person who is a member of a race. Beholders aren't a race, or a people, or a species. They're a literal anomaly caused by the realm of unknowable madness touching the world and warping it. But if you want to have a good and/or sane beholder, go for it! An anomalous beholder is far from unimaginable. But it isn't at all the same category of question as "should this playable species of sapient people who are born and die and are part of the world have a forced alignment?" Then don't use them, or change them in your campaign. Why does it bother you that the MM description of Orcs could change so that it doesn't make people uncomfortable? What effect does it have on your campaign? I find always evil orcs painfully boring. I literally have trouble imagining a more boring enemy/threat than "a race of people who are just born evil". That has literally no impact, ever, on your campaign. I mean, you keep saying you rarely use orcs, and yet you keep getting defensive about orcs in your campaigns when everyone else is trying to talk about orcs in the official books. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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