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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8036261" data-attributes="member: 42856"><p>I think the article is attacking a strawman. He says :</p><p></p><p></p><p></p><p>I am pretty sure Loyal Stupid and Chaotic Stupid have never beent the regular way of playing the game.</p><p></p><p></p><p></p><p>I am pretty sure humans were allowed to be NPCs in the D&D before this debate, so the introduction of yet-anothed-non-inherently-evil race won't probably change a lot: I gather from this thread and others that many groups actually adopt action hero morality. They'll just apply action hero morality to orcs (He's the janitor at the necromancer facility, he's working for a necromancer, therefore he dies, let's not consider he could be coerced/suffer from mental illness/have an history of childhood abuse/...) In real life treatment of "bad guys" is more nuanced but I don't foresee "orcs losing their always evil status" as a change toward more nuanced games.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8036261, member: 42856"] I think the article is attacking a strawman. He says : I am pretty sure Loyal Stupid and Chaotic Stupid have never beent the regular way of playing the game. I am pretty sure humans were allowed to be NPCs in the D&D before this debate, so the introduction of yet-anothed-non-inherently-evil race won't probably change a lot: I gather from this thread and others that many groups actually adopt action hero morality. They'll just apply action hero morality to orcs (He's the janitor at the necromancer facility, he's working for a necromancer, therefore he dies, let's not consider he could be coerced/suffer from mental illness/have an history of childhood abuse/...) In real life treatment of "bad guys" is more nuanced but I don't foresee "orcs losing their always evil status" as a change toward more nuanced games. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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