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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="R_Chance" data-source="post: 8037453" data-attributes="member: 55149"><p>Hmmm... at a wild guess you want it out right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If it's that easy to add in / remove and it has some use in the game (to some) why bother to remove it? It has a function in the game as a general descriptor of behavior, you just don't like it. You want to... describe the motivations of every being / group / and NPC individually? I hope you are young <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>And you found a couple of problematic descriptions. Time to eliminate the whole thing. And replace it with brief descriptions that are... problematic.</p><p></p><p>Mammon uses greed as a tool to lure people and well, Yugoloths are just in it for the money. Maybe they were... already damned and their greed is just part of that? So selfish evil for its own sake is NE. And a Devil's using mortals greed to lure them into sin and damnation is LE. Damn.</p><p></p><p>So, Banderhobs are LE, not NE judging by behavior. My guess is that they were made "NE" so any evil character could use them. As it is, if they were LE, I think they could still be used by any evil character.</p><p></p><p>Aboleths are worshipped as gods... what kind of gods, by who, are they nice or not? Sure you can fill in all that, but then your brief description isn't brief. Tag them with an alignment add some bits about "worshipped by" and their goals and you get to the same place. The alignment is a short, concise, descriptor that you can build on. Eliminating it doesn't change anything except probably requiring yet more description to pin down what they do, how they do it, and who they are.</p><p></p><p>The reason a lot of the alignment system is a "jumbled mess" is because it has been developed and altered for decades. The nine point scheme was developed to make it more nuanced than the original 3 point scheme (or the 6 point one suggested after that in Dragon magazine iirc). Sure it has issues, probably more of them because they haven't spent much time thinking about it for a couple of editions. But it's not rocket science and could be tidied up fairly easily. I'd say that's a good idea, because the potential replacement is going to be more complex, require more time and be just as problematic.</p><p></p><p>I don't see the point in eliminating it, but then that's all imho.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8037453, member: 55149"] Hmmm... at a wild guess you want it out right :D If it's that easy to add in / remove and it has some use in the game (to some) why bother to remove it? It has a function in the game as a general descriptor of behavior, you just don't like it. You want to... describe the motivations of every being / group / and NPC individually? I hope you are young :) And you found a couple of problematic descriptions. Time to eliminate the whole thing. And replace it with brief descriptions that are... problematic. Mammon uses greed as a tool to lure people and well, Yugoloths are just in it for the money. Maybe they were... already damned and their greed is just part of that? So selfish evil for its own sake is NE. And a Devil's using mortals greed to lure them into sin and damnation is LE. Damn. So, Banderhobs are LE, not NE judging by behavior. My guess is that they were made "NE" so any evil character could use them. As it is, if they were LE, I think they could still be used by any evil character. Aboleths are worshipped as gods... what kind of gods, by who, are they nice or not? Sure you can fill in all that, but then your brief description isn't brief. Tag them with an alignment add some bits about "worshipped by" and their goals and you get to the same place. The alignment is a short, concise, descriptor that you can build on. Eliminating it doesn't change anything except probably requiring yet more description to pin down what they do, how they do it, and who they are. The reason a lot of the alignment system is a "jumbled mess" is because it has been developed and altered for decades. The nine point scheme was developed to make it more nuanced than the original 3 point scheme (or the 6 point one suggested after that in Dragon magazine iirc). Sure it has issues, probably more of them because they haven't spent much time thinking about it for a couple of editions. But it's not rocket science and could be tidied up fairly easily. I'd say that's a good idea, because the potential replacement is going to be more complex, require more time and be just as problematic. I don't see the point in eliminating it, but then that's all imho. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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