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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Hexmage-EN" data-source="post: 8038707" data-attributes="member: 79428"><p>When DMing, I care more about alignment as it pertains to devils and demons and slaadi than I do at it pertains to player characters.</p><p></p><p>As a player, how I consider alignment and its importance depends on the character. </p><p></p><p>If a character is more likely to be aware of and concerned with the goings on of the planes, like a Fiend Pact Warlock, I might make him Lawful Evil but willing to work alongside the party so long as their actions lead in some way to undermining the demons' interests and aiding the devils' interests. Said character might help the party save a city now with the knowledge that a devil cult is planned to be established there within the next few years. </p><p></p><p>If a character is less concerned or aware of multiversal politics then their alignment is more of a guide for how trusting they are of authority and what motivates them. I'm currently playing a Chaotic Neutral Fighter in a campaign, and in a recent session we were teleported into the middle of an active battlefield with no context for where we were or who the armies fighting had their allegiance with. We just knew one side was wearing the same colors while the other side wasn't wearing any sort of cohesive uniform. My character took the lead with a snap-decision judgment to fight the former group, which was influenced by his Chaotic distrust of authority. Unfortunately we learned after the battle that my decision had put us on the side of an invading mercenary force and that the more organized army we helped defeat was defending their homeland.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8038707, member: 79428"] When DMing, I care more about alignment as it pertains to devils and demons and slaadi than I do at it pertains to player characters. As a player, how I consider alignment and its importance depends on the character. If a character is more likely to be aware of and concerned with the goings on of the planes, like a Fiend Pact Warlock, I might make him Lawful Evil but willing to work alongside the party so long as their actions lead in some way to undermining the demons' interests and aiding the devils' interests. Said character might help the party save a city now with the knowledge that a devil cult is planned to be established there within the next few years. If a character is less concerned or aware of multiversal politics then their alignment is more of a guide for how trusting they are of authority and what motivates them. I'm currently playing a Chaotic Neutral Fighter in a campaign, and in a recent session we were teleported into the middle of an active battlefield with no context for where we were or who the armies fighting had their allegiance with. We just knew one side was wearing the same colors while the other side wasn't wearing any sort of cohesive uniform. My character took the lead with a snap-decision judgment to fight the former group, which was influenced by his Chaotic distrust of authority. Unfortunately we learned after the battle that my decision had put us on the side of an invading mercenary force and that the more organized army we helped defeat was defending their homeland. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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