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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Hexmage-EN" data-source="post: 8038732" data-attributes="member: 79428"><p>I'm pretty certain the Jakandor setting would be critiqued as problematic if it was well known enough for people to pay attention to it, but your post about your character brought it to mind.</p><p></p><p>In that setting the conflict was between a Chaotic human society known as the Knorr and a Lawful human society known as the Charonti. One book was released for playing PCs on the Knorr side against the Charonti, another book was released for playing on the Charonti side against the Knorr, and the last book was a collection of adventure ideas for both sides.</p><p></p><p>As described, the Chaotic Knorr believed very strongly in personal honor, oaths, and bonds between individuals. Ambushes and even the use of ranged weapons in battles between Knorr factions were frowned upon (although these were fine for hunting or fighting the Charonti). Knorr who behaved dishonorably and didn't uphold their sworn oaths were shamed by their peers and could end up exiled outcasts from all Knorr settlements. Rules for special honor rituals were supplied so that a Knorr character could supernaturally bind themself to an oath they'd sworn to another, like a self-imposed geas, which would inspire trust in the individual the oath was sworn to. One of the sample Knorr "adventures" had the PCs as part of a council to settle a dispute between Knorr farmers and decide if one party had acted dishonorably or not.</p><p></p><p>Despite all this focus on honor and oaths and keeping your word, the Knorr were Chaotic because they hated the concept of formal laws and contracts. They believed that people should keep their word to maintain their personal honor and reputation, as well as to express their respect for their peers. A person who wants you to sign a contract and relies on a formal system of laws to keep you beholden to that contract is not someone to be trusted. The Knorr once briefly began trade with people from another land who insisted upon the rule of law and contracts, but eventually the Knorr came to view these foreigners as treacherous and dishonorable, severed ties with them, and agreed to reject everything those Lawful foreigners tried to convince them of and maintain their traditional emphasis on honor, oaths, and mutual respect over Law. To the Knorr, a culture that has to invent a formal legal system to enforce that people keep their word is a culture filled with untrustworthy, dishonorable people.</p><p></p><p>Personally, this made the Knorr way more interesting to me than the Charonti, whose main shtick was necromany being seen as normal and agreeing as a society than it is a person's civic duty to allow their corpse to be reanimated as a special Charonath zombie to serve as part of the primary labor force and army of Charonti civilization.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8038732, member: 79428"] I'm pretty certain the Jakandor setting would be critiqued as problematic if it was well known enough for people to pay attention to it, but your post about your character brought it to mind. In that setting the conflict was between a Chaotic human society known as the Knorr and a Lawful human society known as the Charonti. One book was released for playing PCs on the Knorr side against the Charonti, another book was released for playing on the Charonti side against the Knorr, and the last book was a collection of adventure ideas for both sides. As described, the Chaotic Knorr believed very strongly in personal honor, oaths, and bonds between individuals. Ambushes and even the use of ranged weapons in battles between Knorr factions were frowned upon (although these were fine for hunting or fighting the Charonti). Knorr who behaved dishonorably and didn't uphold their sworn oaths were shamed by their peers and could end up exiled outcasts from all Knorr settlements. Rules for special honor rituals were supplied so that a Knorr character could supernaturally bind themself to an oath they'd sworn to another, like a self-imposed geas, which would inspire trust in the individual the oath was sworn to. One of the sample Knorr "adventures" had the PCs as part of a council to settle a dispute between Knorr farmers and decide if one party had acted dishonorably or not. Despite all this focus on honor and oaths and keeping your word, the Knorr were Chaotic because they hated the concept of formal laws and contracts. They believed that people should keep their word to maintain their personal honor and reputation, as well as to express their respect for their peers. A person who wants you to sign a contract and relies on a formal system of laws to keep you beholden to that contract is not someone to be trusted. The Knorr once briefly began trade with people from another land who insisted upon the rule of law and contracts, but eventually the Knorr came to view these foreigners as treacherous and dishonorable, severed ties with them, and agreed to reject everything those Lawful foreigners tried to convince them of and maintain their traditional emphasis on honor, oaths, and mutual respect over Law. To the Knorr, a culture that has to invent a formal legal system to enforce that people keep their word is a culture filled with untrustworthy, dishonorable people. Personally, this made the Knorr way more interesting to me than the Charonti, whose main shtick was necromany being seen as normal and agreeing as a society than it is a person's civic duty to allow their corpse to be reanimated as a special Charonath zombie to serve as part of the primary labor force and army of Charonti civilization. [/QUOTE]
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