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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Hexmage-EN" data-source="post: 8039333" data-attributes="member: 79428"><p>Here's a scenario:</p><p></p><p>1) A government with a clear hierarchy is corrupt and oppressive. Some members follow the law but shape it to their advantage, others break the law when they can get away with it if the law feels too restricting, and others routinely break the law and use various threats to sweep their transgressions under the rug.</p><p>2) A leaderless group of individuals who oppose this oppression show up and succeed in changing things.</p><p>3) The government is no longer corrupt and all the bad actors have been removed. Some of the people who had been fighting for change are satisfied and resume life as normal, while others seek out other places where people are being oppressed to lend aid.</p><p></p><p>Personally I'd rule the government in part one as Neutral Evil in aggregate, despite the clear hierarchy. Those who follow the law but shape it to their advantage are Lawful Evil, those who follow it when it's convenient but break it when it's not are Neutral Evil, and the last example is Chaotic Evil (and probably wants to advance to the top of the hierarchy by any means possible to make themself above the law).</p><p></p><p>The leaderless group of individuals in part two is Chaotic Neutral in aggregate. Unfortunately, it's very difficult to parse all the possible agendas and motivations of the people involved. The results end up being good, though.</p><p></p><p>In part three the government is Lawful Good. The people who go out seeking new sitiations to get involved in are Chaotic Good. The people who fought for change but are satisfied and not going out to seek new wrongs to right are Neutral in aggregate.</p><p></p><p></p><p>Personally, it makes sense to me that Chaotic Good is the most popular alignment. Adventuring parties are roving bands who upset the status quo when they feel it's what they should do but rarely stick around to create the new status quo. They are agents of change.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8039333, member: 79428"] Here's a scenario: 1) A government with a clear hierarchy is corrupt and oppressive. Some members follow the law but shape it to their advantage, others break the law when they can get away with it if the law feels too restricting, and others routinely break the law and use various threats to sweep their transgressions under the rug. 2) A leaderless group of individuals who oppose this oppression show up and succeed in changing things. 3) The government is no longer corrupt and all the bad actors have been removed. Some of the people who had been fighting for change are satisfied and resume life as normal, while others seek out other places where people are being oppressed to lend aid. Personally I'd rule the government in part one as Neutral Evil in aggregate, despite the clear hierarchy. Those who follow the law but shape it to their advantage are Lawful Evil, those who follow it when it's convenient but break it when it's not are Neutral Evil, and the last example is Chaotic Evil (and probably wants to advance to the top of the hierarchy by any means possible to make themself above the law). The leaderless group of individuals in part two is Chaotic Neutral in aggregate. Unfortunately, it's very difficult to parse all the possible agendas and motivations of the people involved. The results end up being good, though. In part three the government is Lawful Good. The people who go out seeking new sitiations to get involved in are Chaotic Good. The people who fought for change but are satisfied and not going out to seek new wrongs to right are Neutral in aggregate. Personally, it makes sense to me that Chaotic Good is the most popular alignment. Adventuring parties are roving bands who upset the status quo when they feel it's what they should do but rarely stick around to create the new status quo. They are agents of change. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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