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General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Lanefan" data-source="post: 8040245" data-attributes="member: 29398"><p><em>Detect Evil</em> (and-or <em>Know Alignment</em>) would sometimes be used for exactly this in a society that had access to such - I've no problem with that.</p><p></p><p>There's also many spells (<em>Magic Mouth</em>, <em>Glyph of Warding</em> are but two) where the presence of an alignment can be set as a trigger. I like these.</p><p></p><p>Remember, I throw out the book lore for most creatures. I have Yuan-Ti as being individually variable across the Evil scale (thus some are LE, some are NE, some are CE, and many are somewhere between two of those points; the E component is constant) with a societal average of NE.</p><p></p><p>They generally only appear in small groups; there's not enough of them to form anything resembling an empire. Sometimes in the interests of self-preservation a group will attach itself to some leader or organizer or whatever, for whom they perform (usually nasty) deeds in return for safety and support.</p><p></p><p>And as my players have yet to encounter anything other than those small groups, and those very rarely, they've no way of knowing any of this through their PCs other than what their own experience bears out: Yuan-Ti are generally badasses.</p><p></p><p>I can't remember, in 35 years of DMing, ever having Hags show up in any number greater than one at a time. Thus, I've never had to worry about how or if they organize themselves; I can just run them as individualists and have done with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8040245, member: 29398"] [I]Detect Evil[/I] (and-or [I]Know Alignment[/I]) would sometimes be used for exactly this in a society that had access to such - I've no problem with that. There's also many spells ([I]Magic Mouth[/I], [I]Glyph of Warding[/I] are but two) where the presence of an alignment can be set as a trigger. I like these. Remember, I throw out the book lore for most creatures. I have Yuan-Ti as being individually variable across the Evil scale (thus some are LE, some are NE, some are CE, and many are somewhere between two of those points; the E component is constant) with a societal average of NE. They generally only appear in small groups; there's not enough of them to form anything resembling an empire. Sometimes in the interests of self-preservation a group will attach itself to some leader or organizer or whatever, for whom they perform (usually nasty) deeds in return for safety and support. And as my players have yet to encounter anything other than those small groups, and those very rarely, they've no way of knowing any of this through their PCs other than what their own experience bears out: Yuan-Ti are generally badasses. I can't remember, in 35 years of DMing, ever having Hags show up in any number greater than one at a time. Thus, I've never had to worry about how or if they organize themselves; I can just run them as individualists and have done with it. :) [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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