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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8040413" data-attributes="member: 6801228"><p>Right, inductive learning works though because there is an objective (as far as we can perceive) reality to impose on it. That is not the case with DnD. We cannot "prove" that foxes are not dogs via DNA evidence or anything else. We have nothing else to base out observations on.</p><p></p><p>Let us say that we took this exact same approach to a different subject matter. </p><p></p><p>Golems are neutral. Golems are not alive, and are like robots. Therefore things which are neutral are unalive and like robots. But that does not describe druids, or Githzerai or anything that isn't a construct. And not all constructs are neutral, such as the Hellfire Engine, which is lawful Evil.</p><p></p><p>And, another point against your idea that alignments are examples of inductive learning, is that you can't give me a solid definition before labeling something. Because every definition seems to fall short and show that there is another evil creature, without that alignment, that fits the same definitions. </p><p></p><p>And yet another thing, how then are DMs supposed to, as [USER=6879661]@TheSword[/USER] says, do their job and label PCs with the proper alignment? Alignment is inductive, so if a lawful good PC pulls a B&E, then we must look at why that is actually Lawful Good, not just change them to Chaotic Good, because their alignment is true, and we just need to understand why what they are doing matches with their alignment. </p><p></p><p></p><p></p><p>Look, I get how learning works. I know the difference between Inductive and Deductive reasoning, but all of that seems to be a smokescreen about the problem. Because if I am supposed to approach alignment Inductively, then you can never change your alignment to anything else after you right it down, because your actions inductively represent alignment, and therefore must be true to that alignment. And that doesn't work. And if we approach it deductively... alignment doesn't work. I've been showing that this entire time.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8040413, member: 6801228"] Right, inductive learning works though because there is an objective (as far as we can perceive) reality to impose on it. That is not the case with DnD. We cannot "prove" that foxes are not dogs via DNA evidence or anything else. We have nothing else to base out observations on. Let us say that we took this exact same approach to a different subject matter. Golems are neutral. Golems are not alive, and are like robots. Therefore things which are neutral are unalive and like robots. But that does not describe druids, or Githzerai or anything that isn't a construct. And not all constructs are neutral, such as the Hellfire Engine, which is lawful Evil. And, another point against your idea that alignments are examples of inductive learning, is that you can't give me a solid definition before labeling something. Because every definition seems to fall short and show that there is another evil creature, without that alignment, that fits the same definitions. And yet another thing, how then are DMs supposed to, as [USER=6879661]@TheSword[/USER] says, do their job and label PCs with the proper alignment? Alignment is inductive, so if a lawful good PC pulls a B&E, then we must look at why that is actually Lawful Good, not just change them to Chaotic Good, because their alignment is true, and we just need to understand why what they are doing matches with their alignment. Look, I get how learning works. I know the difference between Inductive and Deductive reasoning, but all of that seems to be a smokescreen about the problem. Because if I am supposed to approach alignment Inductively, then you can never change your alignment to anything else after you right it down, because your actions inductively represent alignment, and therefore must be true to that alignment. And that doesn't work. And if we approach it deductively... alignment doesn't work. I've been showing that this entire time. [/QUOTE]
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