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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="jsaving" data-source="post: 8040888" data-attributes="member: 16726"><p>I think alignment is both better and worse than the way other RPGs do it, if that's a permissible answer. "Better" because it provides a broad statement of principles that applies no matter what situation or even campaign world a character finds himself. "Worse" because it doesn't actually specify what you would do in any given situation, leaving open the possibility that different people with the same alignment could act differently despite having similar philosophical cores. </p><p></p><p>Whether you find such a system useful depends on the role you want alignment to play. It certainly isn't a replacement for drive/cypher systems that provide concrete guidance for what creatures will do in specific situations. Nor is it a substitute for contact/faction systems that concretely summarize which specific people or organizations you respect. But alignment can help put those other factors in context by explaining why a character has them. </p><p></p><p>In my campaigns we've always used all of the above and I don't see any conflict in having a D&D-type alignment system while also tracking factions and noting drives. In many ways I think this enriches rather than detracts from alignment because it enables you to better see how and why characters with the same philosophical cores can end up on different sides of the same issue. But I can see how an all-of-the-above approach could be considered unnecessary by people who either think alignment already tells you everything you need to know or by those who think there's no value-added in it at all.</p></blockquote><p></p>
[QUOTE="jsaving, post: 8040888, member: 16726"] I think alignment is both better and worse than the way other RPGs do it, if that's a permissible answer. "Better" because it provides a broad statement of principles that applies no matter what situation or even campaign world a character finds himself. "Worse" because it doesn't actually specify what you would do in any given situation, leaving open the possibility that different people with the same alignment could act differently despite having similar philosophical cores. Whether you find such a system useful depends on the role you want alignment to play. It certainly isn't a replacement for drive/cypher systems that provide concrete guidance for what creatures will do in specific situations. Nor is it a substitute for contact/faction systems that concretely summarize which specific people or organizations you respect. But alignment can help put those other factors in context by explaining why a character has them. In my campaigns we've always used all of the above and I don't see any conflict in having a D&D-type alignment system while also tracking factions and noting drives. In many ways I think this enriches rather than detracts from alignment because it enables you to better see how and why characters with the same philosophical cores can end up on different sides of the same issue. But I can see how an all-of-the-above approach could be considered unnecessary by people who either think alignment already tells you everything you need to know or by those who think there's no value-added in it at all. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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