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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="R_Chance" data-source="post: 8041117" data-attributes="member: 55149"><p>I had dropped out of this for obvious reasons (the same arguments being made repetitively by slightly different groups of posters)... but you found something I need to reply to. Congratulations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Getting rid of "nonsense mechanics". Some people find many things in D&D "nonsense". The magic system, classes, subclasses, feats, the combat system, initiative, the game itself, and yes alignment, among other things. I'm not sure how many people find them nonsense, outside of the vocal groups that hate them, and neither do you. You just know that you don't like alignment. Good for you. You also know that others find alignment useful, again we don't really know how many (I find it useful though). Who is the arbiter of "nonsense" then? Actually sounds like a fun job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On to negative stereotypes. Where to start and where to end? Classes and subclasses. I've heard people argue that they are stereotypical and class free or skill based systems are better. Methods of generating ability scores, ability scores themselves, experience points, advancement in classes, you could put together a huge list of things that are "stereotypical" with various (and unknown) levels of agreement and disagreement. So, we need an arbiter of stereotypes too. Another fun title <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I have run my own game off and on since 1974. Through many editions. Now, I run my own version of the game, so home brewed it's funny. It's what I want though, and I've never had trouble finding players. I was my own arbiter of nonsense and stereotypes. For my own game (obviously with input over the years from my players). I am not telling you how to run your game. I am not telling WotC how to design their current / next version of the game. I have done my job for my own game. Why don't you?</p><p></p><p>Put together your ideas, Share them with like minded people. Play your game, and have fun. Don't tell other people how to run theirs and that what they like is "nonsense" and "stereotypical". Having said that, I have made up my mind on those issues. For me. Personally I'm glad I don't design for a wider, and harder to please, audience. I'm content to let WotC do that and pick over their material for new / old / good ideas.</p><p></p><p>Have a good one, and a good game.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8041117, member: 55149"] I had dropped out of this for obvious reasons (the same arguments being made repetitively by slightly different groups of posters)... but you found something I need to reply to. Congratulations :D Getting rid of "nonsense mechanics". Some people find many things in D&D "nonsense". The magic system, classes, subclasses, feats, the combat system, initiative, the game itself, and yes alignment, among other things. I'm not sure how many people find them nonsense, outside of the vocal groups that hate them, and neither do you. You just know that you don't like alignment. Good for you. You also know that others find alignment useful, again we don't really know how many (I find it useful though). Who is the arbiter of "nonsense" then? Actually sounds like a fun job :) On to negative stereotypes. Where to start and where to end? Classes and subclasses. I've heard people argue that they are stereotypical and class free or skill based systems are better. Methods of generating ability scores, ability scores themselves, experience points, advancement in classes, you could put together a huge list of things that are "stereotypical" with various (and unknown) levels of agreement and disagreement. So, we need an arbiter of stereotypes too. Another fun title :D I have run my own game off and on since 1974. Through many editions. Now, I run my own version of the game, so home brewed it's funny. It's what I want though, and I've never had trouble finding players. I was my own arbiter of nonsense and stereotypes. For my own game (obviously with input over the years from my players). I am not telling you how to run your game. I am not telling WotC how to design their current / next version of the game. I have done my job for my own game. Why don't you? Put together your ideas, Share them with like minded people. Play your game, and have fun. Don't tell other people how to run theirs and that what they like is "nonsense" and "stereotypical". Having said that, I have made up my mind on those issues. For me. Personally I'm glad I don't design for a wider, and harder to please, audience. I'm content to let WotC do that and pick over their material for new / old / good ideas. Have a good one, and a good game. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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