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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8041456" data-attributes="member: 6801228"><p>Not really, and I think I know why. </p><p></p><p>See, both of those is an individual spying and looking to improve his position. </p><p></p><p>The only difference with the orc is that they might look to go outside of the Dark Lord's service and become a boss themselves. right? </p><p></p><p>Well, see, Devil's physically don't have that choice. An Orc can run from the Dark Lord, and have a sense of "I'm fine if he doesn't catch me" but a Devil cannot leave the Nine Hells. And even if they do, when they are killed, they go right back to the Nine Hells. And even if that weren't enough, remember Devil's True Names? I am certain the Nine have every devil's true name. And that name can summon and bind them. So even if they run, even if they get to the Prime plane, even if they never get killed by anything during that entire time... they will be summoned directly in front of their boss for Punishment. </p><p></p><p>It goes into that theory, that if you don't have enough information to make a decision, it is essentially random? Same concept. The Devil's don't have a choice to leave the system. They cannot. So, presenting it like they do have a choice, and that choice defines them doesn't work for how I see them. They could not choose differently.</p><p></p><p></p><p></p><p></p><p>I take the information people are presenting me. And l examine it. </p><p></p><p>Mind Flayers being Lawful Evil does not tell us they play nice with other Mind Flayers. If it did then Beholders would play nice with other Beholders, and Devils wouldn't be constantly scheming to ruin each other for their own gain. Hags, which are neutral evil, also work together. Just as well as Mind Flayers generally. </p><p></p><p>I'm also showing that if "following rules for fear of punishment" is a factor in orcs being chaotic... well, then Devils are chaotic for the same reason. They also fear being punished for breaking the rules. They just have no capability to escape. </p><p></p><p>I mean, I've given nearly a dozen different examples, each using the book and the presented case of the person I'm discussing with. Yet I'm relying on my own assumed premises?</p><p></p><p></p><p></p><p></p><p>Well, they seem like they would have a hard time of it. Seems like a lot of that was much less overlapping and contradictory than you thought. </p><p></p><p>Though, if you didn't even care in the first place, that explains the Merrow example. I still have no idea where you got the idea for Giant from.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8041456, member: 6801228"] Not really, and I think I know why. See, both of those is an individual spying and looking to improve his position. The only difference with the orc is that they might look to go outside of the Dark Lord's service and become a boss themselves. right? Well, see, Devil's physically don't have that choice. An Orc can run from the Dark Lord, and have a sense of "I'm fine if he doesn't catch me" but a Devil cannot leave the Nine Hells. And even if they do, when they are killed, they go right back to the Nine Hells. And even if that weren't enough, remember Devil's True Names? I am certain the Nine have every devil's true name. And that name can summon and bind them. So even if they run, even if they get to the Prime plane, even if they never get killed by anything during that entire time... they will be summoned directly in front of their boss for Punishment. It goes into that theory, that if you don't have enough information to make a decision, it is essentially random? Same concept. The Devil's don't have a choice to leave the system. They cannot. So, presenting it like they do have a choice, and that choice defines them doesn't work for how I see them. They could not choose differently. I take the information people are presenting me. And l examine it. Mind Flayers being Lawful Evil does not tell us they play nice with other Mind Flayers. If it did then Beholders would play nice with other Beholders, and Devils wouldn't be constantly scheming to ruin each other for their own gain. Hags, which are neutral evil, also work together. Just as well as Mind Flayers generally. I'm also showing that if "following rules for fear of punishment" is a factor in orcs being chaotic... well, then Devils are chaotic for the same reason. They also fear being punished for breaking the rules. They just have no capability to escape. I mean, I've given nearly a dozen different examples, each using the book and the presented case of the person I'm discussing with. Yet I'm relying on my own assumed premises? Well, they seem like they would have a hard time of it. Seems like a lot of that was much less overlapping and contradictory than you thought. Though, if you didn't even care in the first place, that explains the Merrow example. I still have no idea where you got the idea for Giant from. [/QUOTE]
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