Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8045598" data-attributes="member: 18"><p>The world just doesn't work that way, Oofta, and I think you know it doesn't. D&D is a brand name, for an entire concept, and has massive cultural inertia and brand recognition, where the concept of RPGs, especially as meaning something other than "computer games with a lot of numbers and equipment in them", absolutely does not.</p><p></p><p></p><p></p><p>It has absolutely happened. It happened in the 1990s. If it's going to happen again, it'll happen in the 2020s, or early 2030s, if it follows a similar timeline.</p><p></p><p>It's also not a matter of "better" and "worse". That's a fundamental misunderstanding of the entire situation. You don't need to be the best game. You just need to be good enough, accessible enough. Most people who play an RPG aren't even thinking about whether a game system is "good", let alone "the best", they're just thinking they want to play some D&D with their friends. Many people either don't know, or only have vague and sometimes hilariously inaccurate ideas that other TT RPGs even exist. Just go on the 5E reddit and look for threads where other RPGs come up - some people, particularly grogs like ourselves, have played a bunch of RPGs and understand the differences and so on, but most of the people there have really vague and/or misguided ideas about other RPGs. I do see the beginnings of change, though. PtbA stuff for example clearly has some following among RPGers under 30 (esp. BitD and similar approaches).</p><p></p><p>What's key is accessibility, and 5E slam-dunked that. It wasn't because of the vestigial alignment system (if anything, that's slightly anti-accessible), or the Great Wheel or any of that nonsense, it was because you can create a character in single-digit minutes, and learn the basics of play in single-digit minutes, and it doesn't require to think in an unusual way (unlike PtbA, for example - albeit if you'd never played an RPG at all, including not even CRPGs, PtbA would be more natural). 5E is a triumph of accessibility. And because the brand is gigantic, and boosted by everything from Stranger Things to Critical Role, people come to it, and aren't pushed away by the rules. And because FLGSes are basically dead, and most new people are just buying from Amazon, or Beyond, unlike us, they're not constantly walking into shops were D&D is only part of what's on display, and dozens of other RPGs are there to see, or pick up, or browse through.</p><p></p><p>So simple-but-complex I agree on - that's the key. But stuff like alignment and the Great Wheel, these weakly push people away, they don't add to the accessibility except for the 11%ers, basically. But the thing is, when 5E launched, the audience was so much smaller than the 11%ers were probably the 40%ers or perhaps even higher, so they seemed important. A number of issues 5E has are because it wasn't actually targeting the massive audience it now has, but rather just trying to reunify the 4E and PF crowds.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8045598, member: 18"] The world just doesn't work that way, Oofta, and I think you know it doesn't. D&D is a brand name, for an entire concept, and has massive cultural inertia and brand recognition, where the concept of RPGs, especially as meaning something other than "computer games with a lot of numbers and equipment in them", absolutely does not. It has absolutely happened. It happened in the 1990s. If it's going to happen again, it'll happen in the 2020s, or early 2030s, if it follows a similar timeline. It's also not a matter of "better" and "worse". That's a fundamental misunderstanding of the entire situation. You don't need to be the best game. You just need to be good enough, accessible enough. Most people who play an RPG aren't even thinking about whether a game system is "good", let alone "the best", they're just thinking they want to play some D&D with their friends. Many people either don't know, or only have vague and sometimes hilariously inaccurate ideas that other TT RPGs even exist. Just go on the 5E reddit and look for threads where other RPGs come up - some people, particularly grogs like ourselves, have played a bunch of RPGs and understand the differences and so on, but most of the people there have really vague and/or misguided ideas about other RPGs. I do see the beginnings of change, though. PtbA stuff for example clearly has some following among RPGers under 30 (esp. BitD and similar approaches). What's key is accessibility, and 5E slam-dunked that. It wasn't because of the vestigial alignment system (if anything, that's slightly anti-accessible), or the Great Wheel or any of that nonsense, it was because you can create a character in single-digit minutes, and learn the basics of play in single-digit minutes, and it doesn't require to think in an unusual way (unlike PtbA, for example - albeit if you'd never played an RPG at all, including not even CRPGs, PtbA would be more natural). 5E is a triumph of accessibility. And because the brand is gigantic, and boosted by everything from Stranger Things to Critical Role, people come to it, and aren't pushed away by the rules. And because FLGSes are basically dead, and most new people are just buying from Amazon, or Beyond, unlike us, they're not constantly walking into shops were D&D is only part of what's on display, and dozens of other RPGs are there to see, or pick up, or browse through. So simple-but-complex I agree on - that's the key. But stuff like alignment and the Great Wheel, these weakly push people away, they don't add to the accessibility except for the 11%ers, basically. But the thing is, when 5E launched, the audience was so much smaller than the 11%ers were probably the 40%ers or perhaps even higher, so they seemed important. A number of issues 5E has are because it wasn't actually targeting the massive audience it now has, but rather just trying to reunify the 4E and PF crowds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
Top