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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="jsaving" data-source="post: 8045640" data-attributes="member: 16726"><p>People understanding the "basic concept" is probably the right way to put that: lawfuls like following the rules, chaotics like doing their own thing, goods like helping people, evils like taking from people. </p><p></p><p>My recollection is that when WotC last asked why people pick the alignment they do, the most common response was players don't like others telling them what to do. And the chart Jeremy posted on the first page goes along with that, with half the player base picking the exact alignments (CG/CN) that correspond to being left alone. To me that says there is a certain level of understanding and agreement about what these core concepts mean, even if alignment by itself fails to provide much practical guidance to what a character will actually do in a given situation. </p><p></p><p>The question is whether your campaign finds any value in that. For many campaigns the answer is no, while others do find it helpful for a variety of reasons. Fortunately alignment doesn't have mechanical consequences in 5e so you can simply use it if you find it helpful and drop it if you don't.</p></blockquote><p></p>
[QUOTE="jsaving, post: 8045640, member: 16726"] People understanding the "basic concept" is probably the right way to put that: lawfuls like following the rules, chaotics like doing their own thing, goods like helping people, evils like taking from people. My recollection is that when WotC last asked why people pick the alignment they do, the most common response was players don't like others telling them what to do. And the chart Jeremy posted on the first page goes along with that, with half the player base picking the exact alignments (CG/CN) that correspond to being left alone. To me that says there is a certain level of understanding and agreement about what these core concepts mean, even if alignment by itself fails to provide much practical guidance to what a character will actually do in a given situation. The question is whether your campaign finds any value in that. For many campaigns the answer is no, while others do find it helpful for a variety of reasons. Fortunately alignment doesn't have mechanical consequences in 5e so you can simply use it if you find it helpful and drop it if you don't. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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