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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Aldarc" data-source="post: 8046177" data-attributes="member: 5142"><p>Seems like you are splitting hairs here, but it's of little consequence.</p><p></p><p>Then you will just as quickly see why it was turned into a vestigial property.</p><p></p><p>I don't think that every game handles alignment poorly. Dungeon World, for example, provides you bonus XP at the end of the session if you acted according to your alignment in the game session. It's discussed at the end of the session. Alignment is also simplified to Good, Law, Chaos, Evil, and Neutral, rather than the Chaotic Neutral mess that we have. You are not punished for acting against your alignment, but you do get a check of XP for acting according to your alignment, typically in class-specific ways rather in more morally abstract ones.</p><p></p><p>For example, here are the alignment entries for a Thief:</p><p>[spoiler]<span style="font-size: 18px"><strong>Chaotic</strong></span></p><p>Leap into danger without a plan.</p><p></p><p><span style="font-size: 18px"><strong>Neutral</strong></span></p><p>Avoid detection or infiltrate a location.</p><p></p><p><span style="font-size: 18px"><strong>Evil</strong></span></p><p>Shift danger or blame from yourself to someone else.[/spoiler]</p><p></p><p>Here are the alignment entries for a Cleric:</p><p>[spoiler]<span style="font-size: 18px"><strong>Good</strong></span></p><p>Endanger yourself to heal another.</p><p></p><p><span style="font-size: 18px"><strong>Lawful</strong></span></p><p>Endanger yourself following the precepts of your church or god.</p><p></p><p><span style="font-size: 18px"><strong>Evil</strong></span></p><p>Harm another to prove the superiority of your church or god.[/spoiler]In case people are curious, the paladin only gets to choose from Lawful or Good. A character does not choose multiple.</p><p></p><p>If people wanted Alignment to be meaningful and reinforced for the character, it may have even been better had Inspiration been tied <em>more directly</em> to Alignment rather than the whole Bonds/Flaws/Ideals. Inspiration then becomes the forces of the D&D Multiverse rewarding the character for leaning into their metaphysical ethical stance which they have aligned themselves to.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8046177, member: 5142"] Seems like you are splitting hairs here, but it's of little consequence. Then you will just as quickly see why it was turned into a vestigial property. I don't think that every game handles alignment poorly. Dungeon World, for example, provides you bonus XP at the end of the session if you acted according to your alignment in the game session. It's discussed at the end of the session. Alignment is also simplified to Good, Law, Chaos, Evil, and Neutral, rather than the Chaotic Neutral mess that we have. You are not punished for acting against your alignment, but you do get a check of XP for acting according to your alignment, typically in class-specific ways rather in more morally abstract ones. For example, here are the alignment entries for a Thief: [spoiler][SIZE=5][B]Chaotic[/B][/SIZE] Leap into danger without a plan. [SIZE=5][B]Neutral[/B][/SIZE] Avoid detection or infiltrate a location. [SIZE=5][B]Evil[/B][/SIZE] Shift danger or blame from yourself to someone else.[/spoiler] Here are the alignment entries for a Cleric: [spoiler][SIZE=5][B]Good[/B][/SIZE] Endanger yourself to heal another. [SIZE=5][B]Lawful[/B][/SIZE] Endanger yourself following the precepts of your church or god. [SIZE=5][B]Evil[/B][/SIZE] Harm another to prove the superiority of your church or god.[/spoiler]In case people are curious, the paladin only gets to choose from Lawful or Good. A character does not choose multiple. If people wanted Alignment to be meaningful and reinforced for the character, it may have even been better had Inspiration been tied [I]more directly[/I] to Alignment rather than the whole Bonds/Flaws/Ideals. Inspiration then becomes the forces of the D&D Multiverse rewarding the character for leaning into their metaphysical ethical stance which they have aligned themselves to. [/QUOTE]
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