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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="TheSword" data-source="post: 8046376" data-attributes="member: 6879661"><p>One thing I have noticed of late is that there is less space in the world of neutrality. There has been polarization of arguments into for us and against us. if you aren’t good, then you are evil. That can go for a large number of debates on here too in the last couple of months.</p><p></p><p>Neutrality - having a moderate approach can either be that you just don’t care enough. Or it can be that you you chart a more balanced path.</p><p></p><p>Most of the characters I play tend to be Neutral Good. I generally follow the law, but I would equally work outside the law if it was important (to do something good). I’d steal something if it would do good and I’d break someone out if they were falsely imprisoned.</p><p></p><p>Blanket statements, “this is chaotic” or “that is lawful” are subjective based on DM/Player viewpoint. Better to say “this is more chaotic than that” and so we get a spectrum. following a written code is more lawful than an unwritten one. A loose moral code less lawful than a strict one. Etc. move away from prescriptive definitions to descriptive ones.</p><p></p><p>Each table will have a slightly different Overton Window on where neutrality lies and where the extremes begin. That’s good. It allows each DM/Table to set their own standard of good/evil/law/chaos with guidance from published materials.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8046376, member: 6879661"] One thing I have noticed of late is that there is less space in the world of neutrality. There has been polarization of arguments into for us and against us. if you aren’t good, then you are evil. That can go for a large number of debates on here too in the last couple of months. Neutrality - having a moderate approach can either be that you just don’t care enough. Or it can be that you you chart a more balanced path. Most of the characters I play tend to be Neutral Good. I generally follow the law, but I would equally work outside the law if it was important (to do something good). I’d steal something if it would do good and I’d break someone out if they were falsely imprisoned. Blanket statements, “this is chaotic” or “that is lawful” are subjective based on DM/Player viewpoint. Better to say “this is more chaotic than that” and so we get a spectrum. following a written code is more lawful than an unwritten one. A loose moral code less lawful than a strict one. Etc. move away from prescriptive definitions to descriptive ones. Each table will have a slightly different Overton Window on where neutrality lies and where the extremes begin. That’s good. It allows each DM/Table to set their own standard of good/evil/law/chaos with guidance from published materials. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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