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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Mecheon" data-source="post: 8046765" data-attributes="member: 6801776"><p>Magic Mouths are not judges or arbiters of moral behavior. I'd flat-out say it has no way to detect who clarifies as good so its just gonna... Tell everyone who passes</p><p></p><p>Moral absolutism is a stupid idea. Evil people do not consider themselves evil and justify bad things in reasons that can sound good the first time you listen to them. Frankly, it is unrealistic to even have the whole "Team Evil vs Team Good" that D&D has had in the past, and part of the reason I basically dump on a certain setting that uses it a lot, cough cough Dragonlance cough.</p><p></p><p>To go more specific, let's get a good ol' example from actual fiction because I've been playing and streaming a lot of Final Fantasy 14 lately, and the original Final Fantasy is unquestionably D&D inspired to heck. There's a character in this game. His world has been mostly destroyed by an overwhelming flood of light. Turns out, only way he can save it? By causing all sorts of chaos on another world, causing an event that'll hopefully cause these two worlds to merge together. These events will kill hundreds, thousands, on this world he's just picked at random. But.... If he doesn't do it? Then his world, the world he grew up on, the world full of people he knows? Each and every single person will die</p><p></p><p>So, is this character good or evil? Or, is it complicated and trying to slap him with either a "Good" or "Evil" label an exercise in frustration?</p></blockquote><p></p>
[QUOTE="Mecheon, post: 8046765, member: 6801776"] Magic Mouths are not judges or arbiters of moral behavior. I'd flat-out say it has no way to detect who clarifies as good so its just gonna... Tell everyone who passes Moral absolutism is a stupid idea. Evil people do not consider themselves evil and justify bad things in reasons that can sound good the first time you listen to them. Frankly, it is unrealistic to even have the whole "Team Evil vs Team Good" that D&D has had in the past, and part of the reason I basically dump on a certain setting that uses it a lot, cough cough Dragonlance cough. To go more specific, let's get a good ol' example from actual fiction because I've been playing and streaming a lot of Final Fantasy 14 lately, and the original Final Fantasy is unquestionably D&D inspired to heck. There's a character in this game. His world has been mostly destroyed by an overwhelming flood of light. Turns out, only way he can save it? By causing all sorts of chaos on another world, causing an event that'll hopefully cause these two worlds to merge together. These events will kill hundreds, thousands, on this world he's just picked at random. But.... If he doesn't do it? Then his world, the world he grew up on, the world full of people he knows? Each and every single person will die So, is this character good or evil? Or, is it complicated and trying to slap him with either a "Good" or "Evil" label an exercise in frustration? [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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