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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Voadam" data-source="post: 8049624" data-attributes="member: 2209"><p>Are you using define as them being the exemplar, the living definition, not as them choosing to define an aspect of the universe? As in Good is defined as Apollo?</p><p></p><p>You could set up D&D to be that way and it could be neat to have gods as alignment elementals but that is not the normal way to think of things. It would also be hard on a DM to roleplay or portray consistently.</p><p></p><p>It would be easiest with a monotheistic or dualistic pantheon and to keep it to one axis of alignment. It would be easy to introduce contradictions unintentionally and would require a lot of constraints on the gods.</p><p></p><p>D&D's default is your last line - objective and not defined by the pantheon of gods. Parts of alignment can be detected by interacting with alignment sensitive magic such as detect spells and certain magic items, though this is complicated by other magic that can interfere with those interactions.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8049624, member: 2209"] Are you using define as them being the exemplar, the living definition, not as them choosing to define an aspect of the universe? As in Good is defined as Apollo? You could set up D&D to be that way and it could be neat to have gods as alignment elementals but that is not the normal way to think of things. It would also be hard on a DM to roleplay or portray consistently. It would be easiest with a monotheistic or dualistic pantheon and to keep it to one axis of alignment. It would be easy to introduce contradictions unintentionally and would require a lot of constraints on the gods. D&D's default is your last line - objective and not defined by the pantheon of gods. Parts of alignment can be detected by interacting with alignment sensitive magic such as detect spells and certain magic items, though this is complicated by other magic that can interfere with those interactions. [/QUOTE]
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Community
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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