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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8050349" data-attributes="member: 6801228"><p>Well, what do you mean by evil?</p><p></p><p>See, there are many stories of players of "evil" characters actually being the most reliable of the party. A business mogul who makes crooked deals and to bilk foolish elites out of their money for his own gain might very well be "evil" but is no more disruptive to play than the rogue who steals the (literal) silver ware while at the noble's party.</p><p></p><p>Or maybe they are a cult leader, trying to spread their power in an attempt of apotheosis (I played a character like this once, but the game ended within 3 sessions so he never got to shine) or rising as an Archdevil. But, in terms of actions at the table, they might be no more disruptive than the cleric prolestizing on the street corners.</p><p></p><p>There are plenty of "evil" characters who would have no cause to do actively disruptive things like slit the party's throat and steal their stuff, or betray them to the BBEG, or murder entire towns.</p><p></p><p>And if it is more about "you guys are the heroes" that is very different, because a mercenary company could be very cut throat while still being neutral, but they certainly aren't heroes who help people because it is the right thing to do.</p><p></p><p></p><p>Edit:</p><p></p><p></p><p></p><p>How do you agree they are not welcome, without listing what actions count as Evil? Since evil is so broad, I would think you need to narrow it down anyways.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8050349, member: 6801228"] Well, what do you mean by evil? See, there are many stories of players of "evil" characters actually being the most reliable of the party. A business mogul who makes crooked deals and to bilk foolish elites out of their money for his own gain might very well be "evil" but is no more disruptive to play than the rogue who steals the (literal) silver ware while at the noble's party. Or maybe they are a cult leader, trying to spread their power in an attempt of apotheosis (I played a character like this once, but the game ended within 3 sessions so he never got to shine) or rising as an Archdevil. But, in terms of actions at the table, they might be no more disruptive than the cleric prolestizing on the street corners. There are plenty of "evil" characters who would have no cause to do actively disruptive things like slit the party's throat and steal their stuff, or betray them to the BBEG, or murder entire towns. And if it is more about "you guys are the heroes" that is very different, because a mercenary company could be very cut throat while still being neutral, but they certainly aren't heroes who help people because it is the right thing to do. Edit: How do you agree they are not welcome, without listing what actions count as Evil? Since evil is so broad, I would think you need to narrow it down anyways. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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