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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Oofta" data-source="post: 8050860" data-attributes="member: 6801845"><p>Nothing you described about your "evil" PC would make them evil in my book. Just being greedy (while sharing equally with the party) and bargaining for a better deal or extra cash does not make them evil. Unless of course they're getting the extra cash by embezzling money from innocent old ladies and pensioners. Are they murdering someone in cold blood because they made a minor infraction against the code while saying "Sorry, nothing personal just business"? Purchasing slaves and abusing them because they're property and it's their right? Setting up a protection racket?</p><p></p><p>But once again you're picking out a couple of words without considering the other aspects of alignment and twisting them around to prove that alignment doesn't "work". This version of D&D doesn't go into technical detail about a lot of things. Definition of good and evil is just one of those things they leave to the DM and the group. They even specifically state:</p><p></p><p style="margin-left: 20px">These brief summaries of the nine alignments describe the typical behavior of a creature with that alignment. <strong>Individuals might vary significantly from that typical behavior</strong>, and <strong>few people are perfectly and consistently faithful </strong>to the precepts of their alignment. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>D&D is not a philosophical treatise on morality. It's a game. It's not their place to define good and evil and with 5E they don't try. I don't think they need to, alignment is just one aspect that can be used to describe someone if you find it helpful. I, and many others, do find it useful. You seem to want to twist it into something it's not to prove that it "doesn't work". If it doesn't for you, ignore it.</p><p></p><p>But, like [USER=6879661]@TheSword[/USER] I don't see much point in just rehashing the same old same old. Have a good one.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8050860, member: 6801845"] Nothing you described about your "evil" PC would make them evil in my book. Just being greedy (while sharing equally with the party) and bargaining for a better deal or extra cash does not make them evil. Unless of course they're getting the extra cash by embezzling money from innocent old ladies and pensioners. Are they murdering someone in cold blood because they made a minor infraction against the code while saying "Sorry, nothing personal just business"? Purchasing slaves and abusing them because they're property and it's their right? Setting up a protection racket? But once again you're picking out a couple of words without considering the other aspects of alignment and twisting them around to prove that alignment doesn't "work". This version of D&D doesn't go into technical detail about a lot of things. Definition of good and evil is just one of those things they leave to the DM and the group. They even specifically state: [INDENT]These brief summaries of the nine alignments describe the typical behavior of a creature with that alignment. [B]Individuals might vary significantly from that typical behavior[/B], and [B]few people are perfectly and consistently faithful [/B]to the precepts of their alignment. [/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] D&D is not a philosophical treatise on morality. It's a game. It's not their place to define good and evil and with 5E they don't try. I don't think they need to, alignment is just one aspect that can be used to describe someone if you find it helpful. I, and many others, do find it useful. You seem to want to twist it into something it's not to prove that it "doesn't work". If it doesn't for you, ignore it. But, like [USER=6879661]@TheSword[/USER] I don't see much point in just rehashing the same old same old. Have a good one. [/QUOTE]
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