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WotC's lack of adventures--a solution?
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<blockquote data-quote="Khur" data-source="post: 1305430" data-attributes="member: 5583"><p>I noticed again, while lurking on WotC boards panning <em>Eberron</em> before it's even out, that many seem frustrated with the lack of setting-specific adventures for core settings. I realize that WotC doesn't really do adventures, wanting to leave that less profitable part of the business to others. I can't fault the big-business mindset of producing that which will sell to the widest audience. Players are the widest audience, and all DMs are players. That's not the point....</p><p></p><p>I was wondering, though, why Wizards doesn't open up its core settings for third-party development, at least insofar as mere adventure books? Can anyone tell me why this wouldn't work? They could make a special license not unlike the one for <em>Arcana Unearthed</em> and maybe even a simple review process like Green Ronin's M&M Superlink. That way they could have some modicum of control, but still have adventure modules supporting their products. A special logo, not unlike the d20 one, could be used for each product line. They could even charge licensing fees. </p><p></p><p>I think some of the great companies out there could expand existing D&D universes in ways that WotC can't. Further, the desire for setting-specific adventures seems to be an untapped market, especially for publishers that can make money on small print runs. Small, cheap, and quality adventures based on <em>Greyhawk, Forgotten Realms,</em> and <em>Eberron</em> could at least be a good income supplement for everyone involved. Am I wrong? If so, why?</p><p></p><p>Forgive my ignorance in this vein, especially if this subject has been brought up before.</p><p></p><p>Thanks for reading!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 1305430, member: 5583"] I noticed again, while lurking on WotC boards panning [i]Eberron[/i] before it's even out, that many seem frustrated with the lack of setting-specific adventures for core settings. I realize that WotC doesn't really do adventures, wanting to leave that less profitable part of the business to others. I can't fault the big-business mindset of producing that which will sell to the widest audience. Players are the widest audience, and all DMs are players. That's not the point.... I was wondering, though, why Wizards doesn't open up its core settings for third-party development, at least insofar as mere adventure books? Can anyone tell me why this wouldn't work? They could make a special license not unlike the one for [i]Arcana Unearthed[/i] and maybe even a simple review process like Green Ronin's M&M Superlink. That way they could have some modicum of control, but still have adventure modules supporting their products. A special logo, not unlike the d20 one, could be used for each product line. They could even charge licensing fees. I think some of the great companies out there could expand existing D&D universes in ways that WotC can't. Further, the desire for setting-specific adventures seems to be an untapped market, especially for publishers that can make money on small print runs. Small, cheap, and quality adventures based on [i]Greyhawk, Forgotten Realms,[/i] and [i]Eberron[/i] could at least be a good income supplement for everyone involved. Am I wrong? If so, why? Forgive my ignorance in this vein, especially if this subject has been brought up before. Thanks for reading! :D [/QUOTE]
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