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*TTRPGs General
WotC's lack of adventures--a solution?
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<blockquote data-quote="Treebore" data-source="post: 1315574" data-attributes="member: 10177"><p>I found many years ago that it took me more work to alter a module specifically for the FR in order for me to modify to fit what had gone before in my campaigns than a campaign generic module.</p><p></p><p>Most of the time I bought FR modules back in 2e it was for the maps of the locations in the modules, not for the written adventure which about 30% of the time was totally unuseable because it didn't fit the events of my campaign. The few 3e modules WOTC did have not changed my opinion about this, and I own ALL of them and have read ALL of them. They would all be easier for me to use outside of GH or FR.</p><p></p><p>As for the assertion that Necromancer is not generic enough because they dare to use deities, if you (whichever poster it was) actually read their suggestions they tell you to find a deity that you do use that fits the portfolios the closest and give it that deific name. Wow, that is so hard my fingers are breaking. Plus, only a few of their modules are dungeon crawls. The rest cover a wide variety of areas, such as cities, wilderness, swamps, and usually an integration of a variety of areas. Even their dungeon crawls, Rappan Athuk and Tomb of Abysthor, are meant to be integrated into a larger story-line because even they acknowledge doing nothing but a dungeon crawl can be boring.</p><p></p><p>The only thing people may find a problem with Necromancer modules is that part of the 1e feel is that they tend to be lethal modules. These modules are meant to be played for bragging rights of who died the least, or the most spectacularly, or due to the greatest stupidity. If you do not like lethal games you will have to tone down the main encounters a few notches. Other than that Necromancer offers a wide variety of modules that are well written and in line with the DMG guidelines for treasure and XP.</p><p></p><p>Plus their attitude is such that, in the intro of just about every module, they tell you how they want you to alter their product however you wish to make it YOUR own. They even say it on their message boards just about every time someone says "that isn't how it is supposed to be done".</p><p></p><p>Necromancer is darn good product by darn good people.</p><p></p><p>Maybe your assertion that they, or any other company, could have greater sales if they "associated" themselves with WOTC's camapign worlds is true. My not so polite opinion is that is only because too many of the newer DM's like to be spoonfed instead of do some work to make generic modules, and therefore the campaign world, their own creation. </p><p></p><p> That is why I have gotten away from FR and didn't get back into GH. I didn't want to have to deal with new players getting upset because I ignored or altered this or that event or character from this or that module/sourcebook/novel. This used to happen to me a lot because I used to be in the NAvy and moved around a lot. Now i move around a lot because my wife is in the Army. So I will stick with a world that no one can question me about. That is why I stay away from Campaign worlds that have been heavily detailed.</p><p></p><p>So your assertions on how to increase sales are probably correct; but if i bought them it wouldn't be because of what campaign world they are attached to.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1315574, member: 10177"] I found many years ago that it took me more work to alter a module specifically for the FR in order for me to modify to fit what had gone before in my campaigns than a campaign generic module. Most of the time I bought FR modules back in 2e it was for the maps of the locations in the modules, not for the written adventure which about 30% of the time was totally unuseable because it didn't fit the events of my campaign. The few 3e modules WOTC did have not changed my opinion about this, and I own ALL of them and have read ALL of them. They would all be easier for me to use outside of GH or FR. As for the assertion that Necromancer is not generic enough because they dare to use deities, if you (whichever poster it was) actually read their suggestions they tell you to find a deity that you do use that fits the portfolios the closest and give it that deific name. Wow, that is so hard my fingers are breaking. Plus, only a few of their modules are dungeon crawls. The rest cover a wide variety of areas, such as cities, wilderness, swamps, and usually an integration of a variety of areas. Even their dungeon crawls, Rappan Athuk and Tomb of Abysthor, are meant to be integrated into a larger story-line because even they acknowledge doing nothing but a dungeon crawl can be boring. The only thing people may find a problem with Necromancer modules is that part of the 1e feel is that they tend to be lethal modules. These modules are meant to be played for bragging rights of who died the least, or the most spectacularly, or due to the greatest stupidity. If you do not like lethal games you will have to tone down the main encounters a few notches. Other than that Necromancer offers a wide variety of modules that are well written and in line with the DMG guidelines for treasure and XP. Plus their attitude is such that, in the intro of just about every module, they tell you how they want you to alter their product however you wish to make it YOUR own. They even say it on their message boards just about every time someone says "that isn't how it is supposed to be done". Necromancer is darn good product by darn good people. Maybe your assertion that they, or any other company, could have greater sales if they "associated" themselves with WOTC's camapign worlds is true. My not so polite opinion is that is only because too many of the newer DM's like to be spoonfed instead of do some work to make generic modules, and therefore the campaign world, their own creation. That is why I have gotten away from FR and didn't get back into GH. I didn't want to have to deal with new players getting upset because I ignored or altered this or that event or character from this or that module/sourcebook/novel. This used to happen to me a lot because I used to be in the NAvy and moved around a lot. Now i move around a lot because my wife is in the Army. So I will stick with a world that no one can question me about. That is why I stay away from Campaign worlds that have been heavily detailed. So your assertions on how to increase sales are probably correct; but if i bought them it wouldn't be because of what campaign world they are attached to. [/QUOTE]
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