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General Tabletop Discussion
*TTRPGs General
WotC's lack of adventures--a solution?
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<blockquote data-quote="Faraer" data-source="post: 1316595" data-attributes="member: 6318"><p>There aren't any 'generic' modules (or magazine articles, etc.), just ones whose setting isn't named. There are good modules of that type, and many good ones in specific settings: Gary Gygax's and Ed Greenwood's, for instance -- Gary keeps writing his (sans World of Greyhawk proper names, but so what?), but we've not had any of Ed's for years and won't till the <em>Castlemorn Ruins Sourcebook</em>. (The Dalelands trilogy, I think, is perfectly fine; I've heard little strongly negative or positive said about it.)</p><p></p><p>Commercially, the point is that a book that's not profitable enough for Wizards with its high overheads and Hasbro-determined profit demands would be very profitable for a third-party publisher, unless the license fee was too high.</p></blockquote><p></p>
[QUOTE="Faraer, post: 1316595, member: 6318"] There aren't any 'generic' modules (or magazine articles, etc.), just ones whose setting isn't named. There are good modules of that type, and many good ones in specific settings: Gary Gygax's and Ed Greenwood's, for instance -- Gary keeps writing his (sans World of Greyhawk proper names, but so what?), but we've not had any of Ed's for years and won't till the [i]Castlemorn Ruins Sourcebook[/i]. (The Dalelands trilogy, I think, is perfectly fine; I've heard little strongly negative or positive said about it.) Commercially, the point is that a book that's not profitable enough for Wizards with its high overheads and Hasbro-determined profit demands would be very profitable for a third-party publisher, unless the license fee was too high. [/QUOTE]
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WotC's lack of adventures--a solution?
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