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General Tabletop Discussion
*TTRPGs General
WotC's lack of adventures--a solution?
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<blockquote data-quote="Khur" data-source="post: 1317133" data-attributes="member: 5583"><p>I strongly disagree with your apparent stance that only the lazy want setting-specific modules, and only they would be the market. Such a statement is shallow, because it ignores all of the factors that make up this potential market. Those factors are many. It is rhetorical, because it can’t really be debated base on logic and fact, but it does appeal to the emotions unduly. To be blunt, it's also haughty. I say this not to raise your ire, or insult you, but because it seems only someone who wants to appear superior would say such a thing. </p><p></p><p>Note, please, that these statements refer to your quoted post above, not you personally. I don't know you, nor do I think ill of you, but I do know what you posted.</p><p></p><p>If done correctly, the model will work or fail based on how responsive the general market is to the idea. That market is made up of all sorts of persons, many of whom are intellectually superior and more creative than the populace at large, some of whom are no doubt lazy slugs by worldly standards. However, most of us here know that playing the game at all takes more work than most are willing to muster to do anything besides their day jobs (because they largely have to) and yard work (because they largely have to). How many times have you been asked if you were studying something when writing for a game session and poring over rulebooks? Few hobbies demand as much labor from the central figure in the hobby, in this case the DM.</p><p></p><p>Besides the effort required to play the game, the tendency of things is that no DM is left without <em>some</em> work to mold a published adventure to his or her campaign. Plenty of hardworking and creative persons use prepared adventures. Adult players, who must also work for a living, have children, and so on, generally don't have time to do everything from the ground up, though many are quite skilled at winging the rough parts. Wanting to use prepared adventures doesn't make them lazy. Wanting setting-specific adventures doesn't make them lazy either. The latter, combined with the time issue, does make them a good potential market for what we're talking about here.</p><p></p><p>I can't really be insulted about this issue, because I'm not personally attached to it enough. I'm just curious about it. I am wondering if I should have titled the thread "Third-party Adventures Based on WotC Settings" to get more response from d20 insiders.</p></blockquote><p></p>
[QUOTE="Khur, post: 1317133, member: 5583"] I strongly disagree with your apparent stance that only the lazy want setting-specific modules, and only they would be the market. Such a statement is shallow, because it ignores all of the factors that make up this potential market. Those factors are many. It is rhetorical, because it can’t really be debated base on logic and fact, but it does appeal to the emotions unduly. To be blunt, it's also haughty. I say this not to raise your ire, or insult you, but because it seems only someone who wants to appear superior would say such a thing. Note, please, that these statements refer to your quoted post above, not you personally. I don't know you, nor do I think ill of you, but I do know what you posted. If done correctly, the model will work or fail based on how responsive the general market is to the idea. That market is made up of all sorts of persons, many of whom are intellectually superior and more creative than the populace at large, some of whom are no doubt lazy slugs by worldly standards. However, most of us here know that playing the game at all takes more work than most are willing to muster to do anything besides their day jobs (because they largely have to) and yard work (because they largely have to). How many times have you been asked if you were studying something when writing for a game session and poring over rulebooks? Few hobbies demand as much labor from the central figure in the hobby, in this case the DM. Besides the effort required to play the game, the tendency of things is that no DM is left without [I]some[/I] work to mold a published adventure to his or her campaign. Plenty of hardworking and creative persons use prepared adventures. Adult players, who must also work for a living, have children, and so on, generally don't have time to do everything from the ground up, though many are quite skilled at winging the rough parts. Wanting to use prepared adventures doesn't make them lazy. Wanting setting-specific adventures doesn't make them lazy either. The latter, combined with the time issue, does make them a good potential market for what we're talking about here. I can't really be insulted about this issue, because I'm not personally attached to it enough. I'm just curious about it. I am wondering if I should have titled the thread "Third-party Adventures Based on WotC Settings" to get more response from d20 insiders. [/QUOTE]
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