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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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<blockquote data-quote="Monayuris" data-source="post: 7721489" data-attributes="member: 6859536"><p>What I find interesting is that it is a step in the direction for recognizing that exploration, social interaction and treasure acquisition are means of gaining experience in addition to combat and story / milestone awards.</p><p></p><p>I've always found milestone awards to be arbitrary and agency destroying. Maybe I've just never seen it done correctly, but my experience is that the DM tells you to level up because you need to be higher level to handle the next chapter or something. I feel like my actions and choices made in the game don't really matter at all.</p><p></p><p>I suppose for the story line adventures, milestone leveling useful since you have to keep characters up with the level requirements for each chapter. I just don't enjoy the experience.</p><p></p><p>This alternate system would work in a sandbox style game. Especially if you explicitly stated the tiers for various locations. If you specify 5 areas on the map and which tiers they are to explore, you give players a good idea of what to expect from the locations and enough information to determine their risk/reward level.</p><p></p><p>For example, if the Necromancer's Cove is a Tier 2 location, its XP reward and its difficulty can be estimated and considered. The treasure map leads to a Tier 3 location but it is rumored to be a Tier 2 treasure... etc.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7721489, member: 6859536"] What I find interesting is that it is a step in the direction for recognizing that exploration, social interaction and treasure acquisition are means of gaining experience in addition to combat and story / milestone awards. I've always found milestone awards to be arbitrary and agency destroying. Maybe I've just never seen it done correctly, but my experience is that the DM tells you to level up because you need to be higher level to handle the next chapter or something. I feel like my actions and choices made in the game don't really matter at all. I suppose for the story line adventures, milestone leveling useful since you have to keep characters up with the level requirements for each chapter. I just don't enjoy the experience. This alternate system would work in a sandbox style game. Especially if you explicitly stated the tiers for various locations. If you specify 5 areas on the map and which tiers they are to explore, you give players a good idea of what to expect from the locations and enough information to determine their risk/reward level. For example, if the Necromancer's Cove is a Tier 2 location, its XP reward and its difficulty can be estimated and considered. The treasure map leads to a Tier 3 location but it is rumored to be a Tier 2 treasure... etc. [/QUOTE]
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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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