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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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<blockquote data-quote="Over the Hill Gamer" data-source="post: 7721541" data-attributes="member: 6791968"><p>I think this demonstrates a weakness with leveling systems. Why should one receive xps for having a great rp "scene" when the reward for advancing a level is greater power in combat? It doesn't make much logical sense. I guess in a skill-based system a great rp scene might be reflected in advancement in a socially based skill like persuasion. </p><p></p><p>Why should a fighter go up a level for achieving social, exploration, and treasure milestones when his/her business is combat? The same idea applies to wizards and most other character classes. </p><p></p><p>Since D&D is a class-based and level-based system perhaps some consideration should be given to creating "social classes" where social xps -- for great RP or the achievement of social and treasure goals -- could be reflected. So you could have a 5th lvl fighter who is also a 2nd lvl "Leader," for instance. Perhaps some non-combat supplemental classes could be created -- explorer, leader, etc. Once you achieve some social xps you could choose a supplemental class. Perhaps working within the existing system of professions might make sense. </p><p></p><p>There should be rewards for great rp but also for winning fortunes (stealing stuff), exploration, achieving goals outside of combat, but the existing class system does a poor job of reflecting that when the rewards are typically reflected in combat power. </p><p></p><p>Just an idea.</p></blockquote><p></p>
[QUOTE="Over the Hill Gamer, post: 7721541, member: 6791968"] I think this demonstrates a weakness with leveling systems. Why should one receive xps for having a great rp "scene" when the reward for advancing a level is greater power in combat? It doesn't make much logical sense. I guess in a skill-based system a great rp scene might be reflected in advancement in a socially based skill like persuasion. Why should a fighter go up a level for achieving social, exploration, and treasure milestones when his/her business is combat? The same idea applies to wizards and most other character classes. Since D&D is a class-based and level-based system perhaps some consideration should be given to creating "social classes" where social xps -- for great RP or the achievement of social and treasure goals -- could be reflected. So you could have a 5th lvl fighter who is also a 2nd lvl "Leader," for instance. Perhaps some non-combat supplemental classes could be created -- explorer, leader, etc. Once you achieve some social xps you could choose a supplemental class. Perhaps working within the existing system of professions might make sense. There should be rewards for great rp but also for winning fortunes (stealing stuff), exploration, achieving goals outside of combat, but the existing class system does a poor job of reflecting that when the rewards are typically reflected in combat power. Just an idea. [/QUOTE]
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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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