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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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<blockquote data-quote="Monayuris" data-source="post: 7721924" data-attributes="member: 6859536"><p>At least according to the DMG, Milestone Leveling isn't the same as Story Based Leveling (which seems to be be what you are talking about).</p><p></p><p>Milestone leveling states that you designate certain events or challenges as milestones (such as accomplishing a series of goals, discovering a hidden place, reaching an important destination). It then states to grant Hard encounter XP for a major Milestone and Easy encounter XP for a Minor. It sounds like it is supposed to work with the same XP progression as default, just as an alternate XP system than standard monster XP.</p><p></p><p>However if it is implemented in an arbitrary fashion and is not clear to the players, it becomes, in practice, no different than Story Based Leveling</p><p></p><p>I have detailed a way in this thread on how one can use Milestone Leveling in a way that supports sandbox style play and promotes player agency. </p><p></p><p>You provide your players with a list of Milestones and have objective and static rules that govern their XP value, and you let them use that to inform their decisions in game.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7721924, member: 6859536"] At least according to the DMG, Milestone Leveling isn't the same as Story Based Leveling (which seems to be be what you are talking about). Milestone leveling states that you designate certain events or challenges as milestones (such as accomplishing a series of goals, discovering a hidden place, reaching an important destination). It then states to grant Hard encounter XP for a major Milestone and Easy encounter XP for a Minor. It sounds like it is supposed to work with the same XP progression as default, just as an alternate XP system than standard monster XP. However if it is implemented in an arbitrary fashion and is not clear to the players, it becomes, in practice, no different than Story Based Leveling I have detailed a way in this thread on how one can use Milestone Leveling in a way that supports sandbox style play and promotes player agency. You provide your players with a list of Milestones and have objective and static rules that govern their XP value, and you let them use that to inform their decisions in game. [/QUOTE]
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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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