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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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<blockquote data-quote="clearstream" data-source="post: 7722808" data-attributes="member: 71699"><p>Yup. I agree the two need to be brought together. That'd make them more useful. Something like this (cross posted) -</p><p></p><p><span style="color: #2F4F4F"><strong>Encounter Thresholds and Per Adventuring Day</strong></span></p><p><span style="color: #2F4F4F">Encounters are categorised as <strong>attritional </strong>(uses up resources, unlike to result in PC death) and <strong>lethal </strong>(may result in PC death). The table gives the XP value for one encounter unit: <strong>2+ units is attritional</strong> (aka medium) difficulty and <strong>4+ units is lethal</strong> (aka deadly) difficulty. An <strong>Adventuring Day is 12 units</strong>.</span></p><p><span style="color: #2F4F4F"></span></p><p><span style="color: #2F4F4F"><strong>Level....Unit (XP floor)</strong></span></p><p><span style="color: #2F4F4F">1..........40</span></p><p><span style="color: #2F4F4F">2..........80</span></p><p><span style="color: #2F4F4F">3..........150</span></p><p><span style="color: #2F4F4F">4..........210</span></p><p><span style="color: #2F4F4F">5..........440</span></p><p><span style="color: #2F4F4F">6..........500</span></p><p><span style="color: #2F4F4F">7..........630</span></p><p><span style="color: #2F4F4F">8..........750</span></p><p><span style="color: #2F4F4F">9..........940</span></p><p><span style="color: #2F4F4F">10........1130</span></p><p><span style="color: #2F4F4F">11........1310</span></p><p><span style="color: #2F4F4F">12........1440</span></p><p><span style="color: #2F4F4F">13........1690</span></p><p><span style="color: #2F4F4F">14........1880</span></p><p><span style="color: #2F4F4F">15........2250</span></p><p><span style="color: #2F4F4F">16........2500</span></p><p><span style="color: #2F4F4F">17........3130</span></p><p><span style="color: #2F4F4F">18........3380</span></p><p><span style="color: #2F4F4F">19........3750</span></p><p><span style="color: #2F4F4F">20........5000</span></p><p></p><p></p><p>Either way it is super-helpful for DMs to have a way to estimate difficulty without having to run the encounter. And seeing as the factors include attrition and lethality, that needs to be on a per encounter and per long rest basis. Formulae, CRs, encounter thresholds and such like are useful for that. They help DMs provide meaningful choice, that feels validated.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7722808, member: 71699"] Yup. I agree the two need to be brought together. That'd make them more useful. Something like this (cross posted) - [COLOR=#2F4F4F][B]Encounter Thresholds and Per Adventuring Day[/B] Encounters are categorised as [B]attritional [/B](uses up resources, unlike to result in PC death) and [B]lethal [/B](may result in PC death). The table gives the XP value for one encounter unit: [B]2+ units is attritional[/B] (aka medium) difficulty and [B]4+ units is lethal[/B] (aka deadly) difficulty. An [B]Adventuring Day is 12 units[/B]. [B]Level....Unit (XP floor)[/B] 1..........40 2..........80 3..........150 4..........210 5..........440 6..........500 7..........630 8..........750 9..........940 10........1130 11........1310 12........1440 13........1690 14........1880 15........2250 16........2500 17........3130 18........3380 19........3750 20........5000[/COLOR] Either way it is super-helpful for DMs to have a way to estimate difficulty without having to run the encounter. And seeing as the factors include attrition and lethality, that needs to be on a per encounter and per long rest basis. Formulae, CRs, encounter thresholds and such like are useful for that. They help DMs provide meaningful choice, that feels validated. [/QUOTE]
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