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*Dungeons & Dragons
WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Mercule" data-source="post: 7667697" data-attributes="member: 5100"><p>Yeah. I'm going to go ahead and give benefit of doubt for the "only" in that key sentence. He spent a good chunk of time bragging up how well the core books sold, so that fits. I'm curious, though, whether the better word to insert would be "primarily", rather than "only". I hope not.</p><p></p><p>At its core, D&D is a game that exists (IMO) to enable me to interactively tell stories with friends. In that regard, I agree with Nathan ("Stories, stories, stories"). My disagreement comes in that I think the key differentiating factor for D&D is that it's there to tell stories that occur on <u>my</u> world, not a published setting. Published settings are a great plus, but not core. Ditto for published adventures. </p><p></p><p>I say that as someone who is using a published adventure (PoA) on a published setting (Eberron) due to having next to no time to prep. I lament my inability to play D&D to its "fullest", though. Functionally, I'm just peachy with them publishing "campaign in a box/book" type products, due to time constraints. However, I really, really don't like them being tied to the Realms. Hopefully, they keep coupling fairly low (PoA/Phandelver). I also hope they hear fans asking for a bit more support for other settings. </p><p></p><p>D&D should never, ever become synonymous with Forgotten Realms. There should be a concerted effort to ensure FR is seen as only one implementation of D&D and not as the primary vehicle.</p><p></p><p>Once you go beyond settings, I really can't see much that's missing. Psionics is the only glaring hole.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7667697, member: 5100"] Yeah. I'm going to go ahead and give benefit of doubt for the "only" in that key sentence. He spent a good chunk of time bragging up how well the core books sold, so that fits. I'm curious, though, whether the better word to insert would be "primarily", rather than "only". I hope not. At its core, D&D is a game that exists (IMO) to enable me to interactively tell stories with friends. In that regard, I agree with Nathan ("Stories, stories, stories"). My disagreement comes in that I think the key differentiating factor for D&D is that it's there to tell stories that occur on [U]my[/U] world, not a published setting. Published settings are a great plus, but not core. Ditto for published adventures. I say that as someone who is using a published adventure (PoA) on a published setting (Eberron) due to having next to no time to prep. I lament my inability to play D&D to its "fullest", though. Functionally, I'm just peachy with them publishing "campaign in a box/book" type products, due to time constraints. However, I really, really don't like them being tied to the Realms. Hopefully, they keep coupling fairly low (PoA/Phandelver). I also hope they hear fans asking for a bit more support for other settings. D&D should never, ever become synonymous with Forgotten Realms. There should be a concerted effort to ensure FR is seen as only one implementation of D&D and not as the primary vehicle. Once you go beyond settings, I really can't see much that's missing. Psionics is the only glaring hole. [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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