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General Tabletop Discussion
*Dungeons & Dragons
WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="innerdude" data-source="post: 7667708" data-attributes="member: 85870"><p>The budget for a single AAA-list video game title today is equal to the entire yearly revenue of the D&D pen-and-paper RPG line circa 2006 (going by Ryan Dancey's $30 million annual revenue estimate for the line).</p><p></p><p>It's still surprising to me just how small the overall RPG revenue stream is. If $30 million was an "average" year for the D&D RPG product line in 2006, that's.....well, even adjusted for a decade of inflation, it's tiny. </p><p></p><p>My last job was working for a start up software company that had existed for seven or eight years. These guys were small fry, barely even players in their space.......and that company <em>by itself</em>, a single, small, startup software company in Provo, Utah earned more revenue in 2014 than the entire global D&D RPG line did in 2006. </p><p></p><p>I think I once guesstimated that the entire global, annual revenue stream for RPGs was probably around $100 million. And that's for EVERYONE...... WotC, Paizo, Fantasy Flight, Steve Jackson Games, Green Ronin, Pinnacle Games......that would also include the European markets with Cubicle 7, the "boutique" systems from Germany (Harnmaster, etc.). Everybody. And now I'm starting to think that number might be overly optimistic. </p><p></p><p>Sure, all of these game companies have properties and revenue streams other than RPGs. It wouldn't surprise in me in the least to hear that Paizo's Pathfinder Adventure Card Game is on target to be a larger share of company revenue than the RPG. Same with Munchkin, for example, for Steve Jackson games (I'd bet a year's salary---with a high level of confidence---that Munchkin nets Steve Jackson games more annual revenue than GURPS).</p><p></p><p>This is the #1 question the RPG industry needs to figure out----how do we get more people to play our games?</p></blockquote><p></p>
[QUOTE="innerdude, post: 7667708, member: 85870"] The budget for a single AAA-list video game title today is equal to the entire yearly revenue of the D&D pen-and-paper RPG line circa 2006 (going by Ryan Dancey's $30 million annual revenue estimate for the line). It's still surprising to me just how small the overall RPG revenue stream is. If $30 million was an "average" year for the D&D RPG product line in 2006, that's.....well, even adjusted for a decade of inflation, it's tiny. My last job was working for a start up software company that had existed for seven or eight years. These guys were small fry, barely even players in their space.......and that company [I]by itself[/I], a single, small, startup software company in Provo, Utah earned more revenue in 2014 than the entire global D&D RPG line did in 2006. I think I once guesstimated that the entire global, annual revenue stream for RPGs was probably around $100 million. And that's for EVERYONE...... WotC, Paizo, Fantasy Flight, Steve Jackson Games, Green Ronin, Pinnacle Games......that would also include the European markets with Cubicle 7, the "boutique" systems from Germany (Harnmaster, etc.). Everybody. And now I'm starting to think that number might be overly optimistic. Sure, all of these game companies have properties and revenue streams other than RPGs. It wouldn't surprise in me in the least to hear that Paizo's Pathfinder Adventure Card Game is on target to be a larger share of company revenue than the RPG. Same with Munchkin, for example, for Steve Jackson games (I'd bet a year's salary---with a high level of confidence---that Munchkin nets Steve Jackson games more annual revenue than GURPS). This is the #1 question the RPG industry needs to figure out----how do we get more people to play our games? [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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