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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Mercule" data-source="post: 7667816" data-attributes="member: 5100"><p>To be 100% honest, I'm not sure I'd be as annoyed if it wasn't the Realms getting the attention. Talk about a dead horse. It's the most thoroughly developed setting for D&D, probably any game system. I'm not sure Tolkien did as much work on Middle Earth as we have available for the Realms. The fact that I've always found the setting... less than interesting probably doesn't help my position.</p><p></p><p>If the goal is to avoid retreading, it would be more honest to do a "one and done" AP for each existing setting. Better yet, come up with APs that call for worlds built around them. Don't do a full-on campaign setting book, but make the AP slightly thicker and have it stand on its own entirely. For bonus points, when you have something like Eberron that offers special classes/races/feats (thinking Dragonmarks), include that in the book, too. Or... <u>that</u> might be a player's guide that would sell itself.</p><p></p><p>Really, PoA almost has enough information to be stand-alone, rather than Realms-based. It's not the whole world, but doesn't have to be. If the next adventure path was pirate-themed, you have a coastal region. Those may or may not exist in the same "implied setting". Something like the "Age of Worms" AP adds even more info.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7667816, member: 5100"] To be 100% honest, I'm not sure I'd be as annoyed if it wasn't the Realms getting the attention. Talk about a dead horse. It's the most thoroughly developed setting for D&D, probably any game system. I'm not sure Tolkien did as much work on Middle Earth as we have available for the Realms. The fact that I've always found the setting... less than interesting probably doesn't help my position. If the goal is to avoid retreading, it would be more honest to do a "one and done" AP for each existing setting. Better yet, come up with APs that call for worlds built around them. Don't do a full-on campaign setting book, but make the AP slightly thicker and have it stand on its own entirely. For bonus points, when you have something like Eberron that offers special classes/races/feats (thinking Dragonmarks), include that in the book, too. Or... [U]that[/U] might be a player's guide that would sell itself. Really, PoA almost has enough information to be stand-alone, rather than Realms-based. It's not the whole world, but doesn't have to be. If the next adventure path was pirate-themed, you have a coastal region. Those may or may not exist in the same "implied setting". Something like the "Age of Worms" AP adds even more info. [/QUOTE]
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