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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Mercule" data-source="post: 7667856" data-attributes="member: 5100"><p>Agree, fully.</p><p></p><p>If ToD had been in Dragonlance, then I'd have run the module and used Dragonlance. Even though I'm generally indifferent to Krynn, there's enough nostalgia there that it would have called to me. I've been so vigorously bludgeoned by the Realms, though, that I just don't want any of it.</p><p></p><p>My group was discussing this, last week. There are a couple of us that really, really liked the concept of Dark Sun, but never wanted to use it, long term. A 256 page AP would be an easy sell. Spend a six to twelve months playing on Athas, feel like we've really experienced it, then move on. Ditto for most of the other settings. We all agreed that it'd keep us entertained for years to just have one "campaign in a box" set in each of the existing worlds. Honestly, I'd probably even be up for an honest to goodness, deep and tightly coupled "year of Forgotten Realms" if I knew there was other stuff in the pipe.</p><p></p><p>To the point of having other products, I wouldn't complain (much) if they did two solid APs a year: one to build the FR "brand" and make the fans happy, and one that was either generic or had PotA-style conversion notes.</p><p></p><p>Actually, I could see where ToD could be the perfect "unhappy medium" of being too Realms-specific for people like me, but not satisfying for true Realms fans. It incorporated enough Realms locations that it was hard to decouple, but it didn't actually seem to dig into anything uniquely Realmsian. Instead, it was a generic foe set against very specific scenery.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7667856, member: 5100"] Agree, fully. If ToD had been in Dragonlance, then I'd have run the module and used Dragonlance. Even though I'm generally indifferent to Krynn, there's enough nostalgia there that it would have called to me. I've been so vigorously bludgeoned by the Realms, though, that I just don't want any of it. My group was discussing this, last week. There are a couple of us that really, really liked the concept of Dark Sun, but never wanted to use it, long term. A 256 page AP would be an easy sell. Spend a six to twelve months playing on Athas, feel like we've really experienced it, then move on. Ditto for most of the other settings. We all agreed that it'd keep us entertained for years to just have one "campaign in a box" set in each of the existing worlds. Honestly, I'd probably even be up for an honest to goodness, deep and tightly coupled "year of Forgotten Realms" if I knew there was other stuff in the pipe. To the point of having other products, I wouldn't complain (much) if they did two solid APs a year: one to build the FR "brand" and make the fans happy, and one that was either generic or had PotA-style conversion notes. Actually, I could see where ToD could be the perfect "unhappy medium" of being too Realms-specific for people like me, but not satisfying for true Realms fans. It incorporated enough Realms locations that it was hard to decouple, but it didn't actually seem to dig into anything uniquely Realmsian. Instead, it was a generic foe set against very specific scenery. [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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