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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Tony Vargas" data-source="post: 7667901" data-attributes="member: 996"><p>That's not what they did. They cut investment in D&D to virtually nothing, so it took the remaining skeleton crew 2 years to pull together a 'new' edition of the game, primarily from elements of the older editions. It's not designed for broad appeal, it's designed to be familiar to long-time and returning fans. That's a relatively narrow appeal. It's so far been very successful at appealing to existing and returning fans, though. Can't fault Mearls & his team (nor Hasbro) for that.</p><p></p><p> More mainstream exposure via a movie or the like would benefit the game if it were accessible and appealing enough to retain enough of the new players who tried it because they liked said movie. Unfortunately, what's familiar to longtime & returning fans who loved AD&D or BECMI or even 3e, is not necessarily that accessible or appealing to players trying the game for the first time. So you have to figure the point of expanding the D&D IP to other media/markets is the other media/markets, not growing D&D as a TTRPG.</p><p></p><p> That would be rational, yes. RPGs in general, and D&D in particular, have failed to break out into larger markets for the last 40 years, even as seemingly related hobbies, games, and franchises - LOTR, Harry Potter, Vampire fiction, Marvel Comics, MMOs, CRPGs, CCGs, Board Games and 'nerd culture' in general - have done so.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7667901, member: 996"] That's not what they did. They cut investment in D&D to virtually nothing, so it took the remaining skeleton crew 2 years to pull together a 'new' edition of the game, primarily from elements of the older editions. It's not designed for broad appeal, it's designed to be familiar to long-time and returning fans. That's a relatively narrow appeal. It's so far been very successful at appealing to existing and returning fans, though. Can't fault Mearls & his team (nor Hasbro) for that. More mainstream exposure via a movie or the like would benefit the game if it were accessible and appealing enough to retain enough of the new players who tried it because they liked said movie. Unfortunately, what's familiar to longtime & returning fans who loved AD&D or BECMI or even 3e, is not necessarily that accessible or appealing to players trying the game for the first time. So you have to figure the point of expanding the D&D IP to other media/markets is the other media/markets, not growing D&D as a TTRPG. That would be rational, yes. RPGs in general, and D&D in particular, have failed to break out into larger markets for the last 40 years, even as seemingly related hobbies, games, and franchises - LOTR, Harry Potter, Vampire fiction, Marvel Comics, MMOs, CRPGs, CCGs, Board Games and 'nerd culture' in general - have done so. [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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