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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="redrick" data-source="post: 7667919" data-attributes="member: 6777696"><p>Personally, I'm not too interested in the "stories" over at WotC. On the other hand, I've got nothing wrong with the stories over at WotC. And certainly nothing wrong with the brand management person from WotC talking about how the brand is being developed and marketed.</p><p></p><p>What I will say about those stories, though, is that they do seem to be working for bringing people into the game. I was at my local game store last night for the first night of the encounters season with Princes of the Apocalypse. There were something like 30 players there. The store had to round up an extra GM at the beginning of the night, and was at total capacity. Some of the players were almost totally new to TTRPGs, some had played D&D as a kid but only just recently picked it up again, and some had been playing consistently for many years and just moved over to 5e from Pathfinder, 3.5 or 4e. Some had been there for ToD (and seemed to have a blast), and others, like me, were trying organized play for the first time with PoA. Afterwards, I went out for a drink with several players and we started making plans to get a home campaign going.</p><p></p><p>And that's the single most important thing that Wizards can be doing for me, as a D&D player — bringing new people to the hobby and making it easier to find people to run a game with. Would some 5e-specific setting material be nice? Sure. Short modules that I could plug into a homebrew campaign? Absolutely. But, you know what, I'll take that army of new, eager players over good adventure modules or campaign setting guides any day. Because I can do the work to update old material, but I can only press-gang so many of my skeptical friends into pretending to be an elf on Thursday nights.</p><p></p><p>If Wizards doesn't want to focus on pulling more money out of me after the core 3, but rather bring in new players, I say amen.</p></blockquote><p></p>
[QUOTE="redrick, post: 7667919, member: 6777696"] Personally, I'm not too interested in the "stories" over at WotC. On the other hand, I've got nothing wrong with the stories over at WotC. And certainly nothing wrong with the brand management person from WotC talking about how the brand is being developed and marketed. What I will say about those stories, though, is that they do seem to be working for bringing people into the game. I was at my local game store last night for the first night of the encounters season with Princes of the Apocalypse. There were something like 30 players there. The store had to round up an extra GM at the beginning of the night, and was at total capacity. Some of the players were almost totally new to TTRPGs, some had played D&D as a kid but only just recently picked it up again, and some had been playing consistently for many years and just moved over to 5e from Pathfinder, 3.5 or 4e. Some had been there for ToD (and seemed to have a blast), and others, like me, were trying organized play for the first time with PoA. Afterwards, I went out for a drink with several players and we started making plans to get a home campaign going. And that's the single most important thing that Wizards can be doing for me, as a D&D player — bringing new people to the hobby and making it easier to find people to run a game with. Would some 5e-specific setting material be nice? Sure. Short modules that I could plug into a homebrew campaign? Absolutely. But, you know what, I'll take that army of new, eager players over good adventure modules or campaign setting guides any day. Because I can do the work to update old material, but I can only press-gang so many of my skeptical friends into pretending to be an elf on Thursday nights. If Wizards doesn't want to focus on pulling more money out of me after the core 3, but rather bring in new players, I say amen. [/QUOTE]
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