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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="pming" data-source="post: 7667953" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I think WotC is giving a fish to someone, as opposed to teaching them how to fish for themselves. That is, the "story, story, story!" thing may work to bring in a new player or three, but it isn't going to keep them here. That is the fatal flaw I see, and I'm betting it's going to bite them in the azz in the long run. </p><p></p><p> Anyway, as far as I'm concerned, from the sound of where this "brand marketing guy" is trying to take D&D...looks like WotC is going to loose out on at least 5 new sources of income with regards to 5th edition; nobody at my table is interested in non-RPG D&D stuff. We don't care and aren't interested in "story, story, story!" stuff they put out...we create our own stories, even if they are based on someone else's core-idea (re: older, 1e style adventure modules). We've tried to play AP's... to date we've never finished one. After one or two books, everyone sees all the railroady nature of stuff and it becomes painful to play. The players can see exactly what's going on when "suddenly, NPC #14 shows up and exclaims that they need somebody to come quickly as the dock is being attacked by fish-monsters!". It's not an interesting random encounter, it's not something that happens every month or so in this location...no...it's a plot hook. And the players know it. They <em>know</em> that if they <em>don't</em> go down to the docks and fight they fish-guys, then they are going to derail the plot or the DM will have to retro-cram something else so that the "story" can continue. The players all feel obligated to go fight the fish-guys...not because they <em>want</em> to, but because they <em>have</em> to. Ergo...our AP endevours have been somewhat less than stellar. If WotC thinks the AP thing is a good move, with the pretty much exclusion to anything else, I think they are sorely mistaken.</p><p></p><p> Oh well, at least the core rules are rock solid and easy to use with other, previous editions. It's just sad that one of the things I was looking forward to ...spending money on a currently supported edition of D&D... isn't going to happen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7667953, member: 45197"] Hiya. I think WotC is giving a fish to someone, as opposed to teaching them how to fish for themselves. That is, the "story, story, story!" thing may work to bring in a new player or three, but it isn't going to keep them here. That is the fatal flaw I see, and I'm betting it's going to bite them in the azz in the long run. Anyway, as far as I'm concerned, from the sound of where this "brand marketing guy" is trying to take D&D...looks like WotC is going to loose out on at least 5 new sources of income with regards to 5th edition; nobody at my table is interested in non-RPG D&D stuff. We don't care and aren't interested in "story, story, story!" stuff they put out...we create our own stories, even if they are based on someone else's core-idea (re: older, 1e style adventure modules). We've tried to play AP's... to date we've never finished one. After one or two books, everyone sees all the railroady nature of stuff and it becomes painful to play. The players can see exactly what's going on when "suddenly, NPC #14 shows up and exclaims that they need somebody to come quickly as the dock is being attacked by fish-monsters!". It's not an interesting random encounter, it's not something that happens every month or so in this location...no...it's a plot hook. And the players know it. They [I]know[/I] that if they [I]don't[/I] go down to the docks and fight they fish-guys, then they are going to derail the plot or the DM will have to retro-cram something else so that the "story" can continue. The players all feel obligated to go fight the fish-guys...not because they [I]want[/I] to, but because they [I]have[/I] to. Ergo...our AP endevours have been somewhat less than stellar. If WotC thinks the AP thing is a good move, with the pretty much exclusion to anything else, I think they are sorely mistaken. Oh well, at least the core rules are rock solid and easy to use with other, previous editions. It's just sad that one of the things I was looking forward to ...spending money on a currently supported edition of D&D... isn't going to happen. :( ^_^ Paul L. Ming [/QUOTE]
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