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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Tony Vargas" data-source="post: 7668000" data-attributes="member: 996"><p>OK, let I'll be a bit more explicit.</p><p></p><p>Paizo probably stuck with the OGL and launched Pathfinder because WotC ended their liscence for Dragon/Dungeon, presented no for the new ed OGL at launch, and first version of the GSL to appear was extremely unfavorable to 3pps like Paizo. When presented with the choice of either continuing to use the OGL, or never being able to use it again and give WotC the right to torpedo your products at their whim, Paizo made the obvious choice.</p><p></p><p>There may well be other possible reasons but, they do not include:</p><p></p><p> Because Paizo could, indeed, have used 4e to tell adventure-path style of stories. Really, when it comes to D&D as a narrative or story-telling game, 4e is not as bad the other editions - though it's no indie game, of course.</p><p></p><p></p><p> OK, I can see where you get that.</p><p></p><p>OTOH, the DMG is all about 'how to fish' - how to create a campaign, how to re-design the game to work for that campaign, etc. In that sense, people are asking for some more fish (more splat books), when they already know how to fish.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7668000, member: 996"] OK, let I'll be a bit more explicit. Paizo probably stuck with the OGL and launched Pathfinder because WotC ended their liscence for Dragon/Dungeon, presented no for the new ed OGL at launch, and first version of the GSL to appear was extremely unfavorable to 3pps like Paizo. When presented with the choice of either continuing to use the OGL, or never being able to use it again and give WotC the right to torpedo your products at their whim, Paizo made the obvious choice. There may well be other possible reasons but, they do not include: Because Paizo could, indeed, have used 4e to tell adventure-path style of stories. Really, when it comes to D&D as a narrative or story-telling game, 4e is not as bad the other editions - though it's no indie game, of course. OK, I can see where you get that. OTOH, the DMG is all about 'how to fish' - how to create a campaign, how to re-design the game to work for that campaign, etc. In that sense, people are asking for some more fish (more splat books), when they already know how to fish. [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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