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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Mark CMG" data-source="post: 7668138" data-attributes="member: 10479"><p>It may be he is describing his experience imprecisely. It may be what he calls story is actually story elements, which include setting, NPCs, etc., and that he is describing that as a story when it might be more precisely described as a potential-story-in-the-making. If what he actually is meaning is that he has a plotted story through which he guides player (and their character) scene by scene, then what he is describing is a very restrictive type of roleplaying game wherein the players have very little agency. Even so, despite how much of the story in such games is predetermined, if the game includes random aspects like dice, then the story can still only be told after the game has been played. If the players have control beyond their character over the non-PC story elements, then he is describing either a Storytelling Game or, at the least, an RPG with storytelling game elements. I'll leave it to him to clarify his own position.</p><p></p><p>It may be that when WotC says "Story, story, story" what they actually mean is also potential-story-in-the-making-because-we-supply-the-story-elements or it may mean they provide an almost fully-formed story through which they want GMs to guide their players. In the best case scenario, as far as those who want a Roleplaying Game are concerned, they are using a shorthand that imprecisely describes what they are actually packaging. I suspect they find they have a larger pool of GMs the more restrictive they present material because while more experienced GMs can ignore the guidance and pluck the story elements out to use as they wish, it is more difficult for less experienced GMs to take loose elements and ensure satisfying stories-in-retrospect without the tighter control within the material presented.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 7668138, member: 10479"] It may be he is describing his experience imprecisely. It may be what he calls story is actually story elements, which include setting, NPCs, etc., and that he is describing that as a story when it might be more precisely described as a potential-story-in-the-making. If what he actually is meaning is that he has a plotted story through which he guides player (and their character) scene by scene, then what he is describing is a very restrictive type of roleplaying game wherein the players have very little agency. Even so, despite how much of the story in such games is predetermined, if the game includes random aspects like dice, then the story can still only be told after the game has been played. If the players have control beyond their character over the non-PC story elements, then he is describing either a Storytelling Game or, at the least, an RPG with storytelling game elements. I'll leave it to him to clarify his own position. It may be that when WotC says "Story, story, story" what they actually mean is also potential-story-in-the-making-because-we-supply-the-story-elements or it may mean they provide an almost fully-formed story through which they want GMs to guide their players. In the best case scenario, as far as those who want a Roleplaying Game are concerned, they are using a shorthand that imprecisely describes what they are actually packaging. I suspect they find they have a larger pool of GMs the more restrictive they present material because while more experienced GMs can ignore the guidance and pluck the story elements out to use as they wish, it is more difficult for less experienced GMs to take loose elements and ensure satisfying stories-in-retrospect without the tighter control within the material presented. [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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